X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;h=5af733dc8b6ed2961510779621502377a2d8f284;hp=acbe29491cf9f493477663f8f51954ef63de2605;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=d51a234320449909eb34c802faa1f0c516ef70a0 diff --git a/source/renderpass.h b/source/renderpass.h index acbe2949..5af733dc 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_RENDERPASS_H_ #define MSP_GL_RENDERPASS_H_ @@ -28,7 +21,7 @@ This includes shader and data for it, material and texturing. XXX Does not delete inline texture from datafiles properly */ -class RenderPass: public Bindable +class RenderPass { public: class Loader: public DataFile::CollectionObjectLoader @@ -39,10 +32,10 @@ public: private: void init(); - virtual void finish(); - void material(); + void material_inline(); void material(const std::string &); void texunit(unsigned); + void texunit_named(unsigned, const std::string &); void uniforms(); }; @@ -68,6 +61,7 @@ private: ProgramData *shdata; RefPtr material; Texturing *texturing; + std::map tex_names; RenderPass &operator=(const RenderPass &); public: @@ -75,12 +69,13 @@ public: RenderPass(const RenderPass &); ~RenderPass(); + const Program *get_shader_program() const { return shprog; } + const ProgramData *get_shader_data() const { return shdata; } void set_material(const Material *); + const Material *get_material() const { return material.get(); } void set_texture(unsigned, const Texture *); - - void bind() const; - - static void unbind(); + const Texturing *get_texturing() const { return texturing; } + int get_texture_index(const std::string &) const; }; } // namespace GL