X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;h=5af733dc8b6ed2961510779621502377a2d8f284;hp=10960b3f37cb1b082d0cf26d20404514297982b8;hb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;hpb=09e886603fbc255f6a6241641ff42c466f8387ff diff --git a/source/renderpass.h b/source/renderpass.h index 10960b3f..5af733dc 100644 --- a/source/renderpass.h +++ b/source/renderpass.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_RENDERPASS_H_ #define MSP_GL_RENDERPASS_H_ @@ -18,13 +11,17 @@ namespace GL { class Material; class Program; class ProgramData; +class TexEnv; class Texture; +class Texturing; /** Encapsulates the data that determines the appearance of a rendered surface. -This includes shader and data for it, material and textures. +This includes shader and data for it, material and texturing. + +XXX Does not delete inline texture from datafiles properly */ -class RenderPass: public Bindable +class RenderPass { public: class Loader: public DataFile::CollectionObjectLoader @@ -35,38 +32,36 @@ public: private: void init(); - virtual void finish(); - void material(); + void material_inline(); void material(const std::string &); void texunit(unsigned); + void texunit_named(unsigned, const std::string &); void uniforms(); }; private: - struct TextureSlot + struct TextureLoader: public DataFile::CollectionObjectLoader { - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(TextureSlot &); - Loader(TextureSlot &, Collection &); - - private: - void init(); - void texture(const std::string &); - void texture2d(); - }; - + private: unsigned index; - RefPtr texture; + RefPtr tex; + RefPtr env; - TextureSlot(unsigned); + public: + TextureLoader(Texturing &, unsigned, Collection *); + private: + virtual void finish(); + + void texenv(); + void texture(const std::string &); + void texture2d(); }; Program *shprog; ProgramData *shdata; RefPtr material; - std::vector textures; + Texturing *texturing; + std::map tex_names; RenderPass &operator=(const RenderPass &); public: @@ -74,12 +69,13 @@ public: RenderPass(const RenderPass &); ~RenderPass(); + const Program *get_shader_program() const { return shprog; } + const ProgramData *get_shader_data() const { return shdata; } void set_material(const Material *); + const Material *get_material() const { return material.get(); } void set_texture(unsigned, const Texture *); - - void bind() const; - - static void unbind(); + const Texturing *get_texturing() const { return texturing; } + int get_texture_index(const std::string &) const; }; } // namespace GL