X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;h=3b3b54b8569e12936cf6f8ffb04dbe0d8378ed95;hp=d4f7a34d1a5887b12edb8af57bb81b8e2a5db462;hb=HEAD;hpb=96e13fc706ba4e1702ff90eb999ee0660278cb0d diff --git a/source/renderpass.h b/source/renderpass.h deleted file mode 100644 index d4f7a34d..00000000 --- a/source/renderpass.h +++ /dev/null @@ -1,99 +0,0 @@ -#ifndef MSP_GL_RENDERPASS_H_ -#define MSP_GL_RENDERPASS_H_ - -#include -#include - -namespace Msp { -namespace GL { - -class Material; -class Program; -class ProgramData; -class Renderer; -class Texture; -class Texturing; - -/** -Encapsulates the data that determines the appearance of a rendered surface. -This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly -*/ -class RenderPass -{ -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(RenderPass &); - Loader(RenderPass &, Collection &); - - private: - void init(); - - void material_inline(); - void material(const std::string &); - void texunit(unsigned); - void texunit_auto(const std::string &); - void texunit_named(unsigned, const std::string &); - void uniforms(); - void uniform_slot(const std::string &); - void uniform_slot2(const std::string &, const std::string &); - }; - -private: - struct TextureLoader: public DataFile::CollectionObjectLoader - { - private: - unsigned index; - RefPtr tex; - - public: - TextureLoader(Texturing &, unsigned, Collection *); - private: - virtual void finish(); - - void texture(const std::string &); - void texture2d(); - }; - - const Program *shprog; - RefPtr shdata; - std::map uniform_slots; - RefPtr material; - std::string material_slot; - Texturing *texturing; - std::map tex_names; - bool back_faces; - -public: - RenderPass(); - RenderPass(const RenderPass &); - RenderPass &operator=(const RenderPass &); - ~RenderPass(); - -private: - void ensure_private_shader_data(); - -public: - void set_shader_program(const Program *, const ProgramData *); - const Program *get_shader_program() const { return shprog; } - const ProgramData *get_shader_data() const { return shdata.get(); } - const std::string &get_slotted_uniform_name(const std::string &) const; - void set_material(const Material *); - const Material *get_material() const { return material.get(); } - const std::string &get_material_slot_name() const { return material_slot; } - void set_texture(unsigned, const Texture *); - const Texturing *get_texturing() const { return texturing; } - int get_texture_index(const std::string &) const; - void set_back_faces(bool); - bool get_back_faces() const { return back_faces; } - - void apply(Renderer &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif