X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.h;h=3b3b54b8569e12936cf6f8ffb04dbe0d8378ed95;hp=c201eb07c807564a58c1edaa8446d0e83af2e9f6;hb=HEAD;hpb=09b835f0ff0ee594fbb555224a85b28398e14116 diff --git a/source/renderpass.h b/source/renderpass.h deleted file mode 100644 index c201eb07..00000000 --- a/source/renderpass.h +++ /dev/null @@ -1,91 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_RENDERPASS_H_ -#define MSP_GL_RENDERPASS_H_ - -#include -#include -#include "bindable.h" - -namespace Msp { -namespace GL { - -class Material; -class Program; -class ProgramData; -class TexEnv; -class Texture; -class Texturing; - -/** -Encapsulates the data that determines the appearance of a rendered surface. -This includes shader and data for it, material and texturing. - -XXX Does not delete inline texture from datafiles properly -*/ -class RenderPass -{ -public: - class Loader: public DataFile::CollectionObjectLoader - { - public: - Loader(RenderPass &); - Loader(RenderPass &, Collection &); - - private: - void init(); - void material_inline(); - void material(const std::string &); - void texunit(unsigned); - void texunit_named(unsigned, const std::string &); - void uniforms(); - }; - -private: - struct TextureLoader: public DataFile::CollectionObjectLoader - { - private: - unsigned index; - RefPtr tex; - RefPtr env; - - public: - TextureLoader(Texturing &, unsigned, Collection *); - private: - virtual void finish(); - - void texenv(); - void texture(const std::string &); - void texture2d(); - }; - - Program *shprog; - ProgramData *shdata; - RefPtr material; - Texturing *texturing; - std::map tex_names; - - RenderPass &operator=(const RenderPass &); -public: - RenderPass(); - RenderPass(const RenderPass &); - ~RenderPass(); - - const Program *get_shader_program() const { return shprog; } - const ProgramData *get_shader_data() const { return shdata; } - void set_material(const Material *); - const Material *get_material() const { return material.get(); } - void set_texture(unsigned, const Texture *); - const Texturing *get_texturing() const { return texturing; } - int get_texture_index(const std::string &) const; -}; - -} // namespace GL -} // namespace Msp - -#endif