X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=eb4ae1f93ba145b029ff5a23847b02e557f56c37;hp=45ed6af7b579e2071209590864535d474b1ae7f6;hb=42c1534d95e1551c37e64a1dae288e8b75e8d8ba;hpb=f1b12c992db974c679d85ae6ec22cd318199d0d5 diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 45ed6af7..eb4ae1f9 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -25,13 +25,26 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), + uniform_slots(other.uniform_slots), material(other.material), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) { } +RenderPass &RenderPass::operator=(const RenderPass &other) +{ + shprog = other.shprog; + shdata = other.shdata; + uniform_slots = other.uniform_slots; + material = other.material; + texturing = other.texturing ? new Texturing(*other.texturing) : 0; + tex_names = other.tex_names; + back_faces = other.back_faces; + return *this; +} + RenderPass::~RenderPass() { delete texturing; @@ -40,8 +53,18 @@ RenderPass::~RenderPass() void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - shdata = data; - shdata.keep(); + shdata = new ProgramData(*data); +} + +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; } void RenderPass::set_material(const Material *mat) @@ -92,10 +115,12 @@ void RenderPass::Loader::init() add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } void RenderPass::Loader::material_inline() @@ -132,9 +157,19 @@ void RenderPass::Loader::uniforms() { if(!obj.shprog) throw invalid_operation("RenderPass::Loader::uniforms"); - RefPtr shd = new ProgramData; + RefPtr shd = new ProgramData(obj.shprog); load_sub(*shd); - obj.shdata = shd; + obj.shdata = shd.release(); +} + +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; }