X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=d2fe668839816688fbab3d60414d2d092d15a7a8;hb=HEAD;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/renderpass.cpp b/source/renderpass.cpp deleted file mode 100644 index d2fe6688..00000000 --- a/source/renderpass.cpp +++ /dev/null @@ -1,192 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include -#include -#include -#include "material.h" -#include "renderpass.h" -#include "program.h" -#include "programdata.h" -#include "texture.h" - -using namespace std; - -namespace Msp { -namespace GL { - -const RenderPass *RenderPass::current=0; - -RenderPass::RenderPass(): - shprog(0), - shdata(0), - own_material(false), - material(0) -{ } - -RenderPass::RenderPass(const RenderPass &other): - shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), - own_material(other.own_material), - material(own_material ? new Material(*other.material) : other.material), - textures(other.textures) -{ } - -/*RenderPass &RenderPass::operator=(const RenderPass &other) -{ - shprog=other.shprog; - delete shdata; - shdata=(other.shdata ? new ProgramData(*other.shdata) : 0); - material=other.material; - use_material=other.use_material; - textures=other.textures; - use_textures=other.use_textures; - - return *this; -}*/ - -RenderPass::~RenderPass() -{ - delete shdata; - if(own_material) - delete material; -} - -void RenderPass::set_material(const Material *mat) -{ - material=mat; -} - -unsigned RenderPass::get_texture_index(const string &slot) const -{ - for(unsigned i=0; ibind(); - shdata->apply(); - } - else if(old && !old->shprog) - GL::Program::unbind(); - - if(material) - material->bind(); - else if(old && !old->material) - GL::Material::unbind(); - - for(unsigned i=0; ibind_to(i); - if(old) - { - for(unsigned i=textures.size(); itextures.size(); ++i) - GL::Texture::unbind_from(i); - } -} - -void RenderPass::unbind() -{ - if(current) - { - if(current->shprog) - GL::Program::unbind(); - - if(current->material) - GL::Material::unbind(); - - for(unsigned i=current->textures.size(); i--; ) - GL::Texture::unbind_from(i); - - current=0; - } -} - - -RenderPass::Loader::Loader(RenderPass &p, Collection &c): - DataFile::CollectionObjectLoader(p, &c) -{ - add("shader", &RenderPass::shprog); - add("material", &Loader::material); - add("material", &RenderPass::material); - add("texture", &Loader::texture); - add("uniforms", &Loader::uniforms); -} - -void RenderPass::Loader::finish() -{ - if(obj.shprog) - { - if(!obj.shdata) - obj.shdata=new ProgramData; - - for(unsigned i=0; iget_uniform_location(obj.textures[i].name); - obj.shdata->uniform(loc, static_cast(i)); - } - } -} - -void RenderPass::Loader::material() -{ - // XXX Potential memory management trouble with multiple material statements - RefPtr mat=new Material; - load_sub(*mat); - obj.material=mat.release(); - obj.own_material=true; -} - -void RenderPass::Loader::texture(const string &n) -{ - const Texture *tex=(n.empty() ? 0 : get_collection().get(n)); - TextureSlot slot(tex); - slot.name=(obj.textures.empty() ? "texture" : format("texture%d", obj.textures.size())); - load_sub(slot); - obj.textures.push_back(slot); -} - -void RenderPass::Loader::uniforms() -{ - if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); - if(!obj.shdata) - obj.shdata=new ProgramData; - load_sub(*obj.shdata, *obj.shprog); -} - - -RenderPass::TextureSlot::TextureSlot(const Texture *t): - texture(t) -{ } - - -RenderPass::TextureSlot::Loader::Loader(TextureSlot &s): - DataFile::ObjectLoader(s) -{ - add("name", &TextureSlot::name); -} - -} // namespace GL -} // namespace Msp