X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=d2ce1652fa682138bd5592dd7698e7b4b01060d5;hb=HEAD;hpb=96e13fc706ba4e1702ff90eb999ee0660278cb0d diff --git a/source/renderpass.cpp b/source/renderpass.cpp deleted file mode 100644 index d2ce1652..00000000 --- a/source/renderpass.cpp +++ /dev/null @@ -1,234 +0,0 @@ -#include -#include -#include "error.h" -#include "material.h" -#include "renderpass.h" -#include "program.h" -#include "programdata.h" -#include "renderer.h" -#include "texture.h" -#include "texture2d.h" -#include "texturing.h" - -using namespace std; - -namespace Msp { -namespace GL { - -RenderPass::RenderPass(): - shprog(0), - shdata(0), - material(0), - texturing(0), - back_faces(false) -{ } - -RenderPass::RenderPass(const RenderPass &other): - shprog(other.shprog), - shdata(other.shdata), - uniform_slots(other.uniform_slots), - material(other.material), - material_slot(other.material_slot), - texturing(other.texturing ? new Texturing(*other.texturing) : 0), - tex_names(other.tex_names), - back_faces(other.back_faces) -{ } - -RenderPass &RenderPass::operator=(const RenderPass &other) -{ - shprog = other.shprog; - shdata = other.shdata; - uniform_slots = other.uniform_slots; - material = other.material; - material_slot = other.material_slot; - texturing = other.texturing ? new Texturing(*other.texturing) : 0; - tex_names = other.tex_names; - back_faces = other.back_faces; - return *this; -} - -RenderPass::~RenderPass() -{ - delete texturing; -} - -void RenderPass::ensure_private_shader_data() -{ - if(!shprog) - throw invalid_operation("RenderPass::ensure_private_shader_data"); - - if(!shdata) - shdata = new ProgramData(shprog); - else if(shdata.refcount() > 1) - shdata = new ProgramData(*shdata); -} - -void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) -{ - shprog = prog; - shdata = (data ? new ProgramData(*data) : 0); -} - -const string &RenderPass::get_slotted_uniform_name(const string &slot) const -{ - map::const_iterator i = uniform_slots.find(slot); - if(i==uniform_slots.end()) - { - static string empty; - return empty; - } - return i->second; -} - -void RenderPass::set_material(const Material *mat) -{ - material = mat; - material.keep(); -} - -void RenderPass::set_texture(unsigned index, const Texture *tex) -{ - if(!texturing) - texturing = new Texturing; - - texturing->attach(index, *tex); -} - -int RenderPass::get_texture_index(const string &n) const -{ - map::const_iterator i = tex_names.find(n); - if(i==tex_names.end()) - return -1; - return i->second; -} - -void RenderPass::apply(Renderer &renderer) const -{ - renderer.set_texturing(texturing); - renderer.set_material(material.get()); - renderer.set_shader_program(shprog, shdata.get()); - renderer.set_reverse_winding(back_faces); -} - - -RenderPass::Loader::Loader(RenderPass &p): - DataFile::CollectionObjectLoader(p, 0) -{ - init(); -} - -RenderPass::Loader::Loader(RenderPass &p, Collection &c): - DataFile::CollectionObjectLoader(p, &c) -{ - init(); -} - -void RenderPass::Loader::init() -{ - add("shader", &RenderPass::shprog); - add("material", &Loader::material_inline); - add("material", &Loader::material); - add("material_slot", &RenderPass::material_slot); - add("back_faces",&RenderPass::back_faces); - add("texunit", &Loader::texunit); - add("texunit", &Loader::texunit_auto); - add("texunit", &Loader::texunit_named); - add("uniforms", &Loader::uniforms); - add("uniform_slot", &Loader::uniform_slot); -} - -void RenderPass::Loader::material_inline() -{ - RefPtr mat = new Material; - if(coll) - load_sub(*mat, get_collection()); - else - load_sub(*mat); - obj.material = mat; -} - -void RenderPass::Loader::material(const string &name) -{ - obj.material = &get_collection().get(name); - obj.material.keep(); -} - -void RenderPass::Loader::texunit(unsigned i) -{ - if(!obj.texturing) - obj.texturing = new Texturing; - TextureLoader ldr(*obj.texturing, i, coll); - load_sub_with(ldr); -} - -void RenderPass::Loader::texunit_auto(const string &n) -{ - if(!obj.texturing) - obj.texturing = new Texturing; - int i = obj.texturing->find_free_unit(n); - if(i<0) - throw runtime_error("no free texunit"); - texunit_named(i, n); -} - -void RenderPass::Loader::texunit_named(unsigned i, const string &n) -{ - texunit(i); - obj.tex_names[n] = i; - obj.ensure_private_shader_data(); - obj.shdata->uniform(n, static_cast(i)); -} - -void RenderPass::Loader::uniforms() -{ - obj.ensure_private_shader_data(); - RefPtr shd = new ProgramData(obj.shprog); - load_sub(*shd); - obj.shdata = shd.release(); -} - -void RenderPass::Loader::uniform_slot(const string &name) -{ - uniform_slot2(name, name); -} - -void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) -{ - obj.uniform_slots[slot] = name; -} - - -RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c): - DataFile::CollectionObjectLoader(t, c), - index(i) -{ - add("texture", &TextureLoader::texture); - add("texture2d", &TextureLoader::texture2d); -} - -void RenderPass::TextureLoader::finish() -{ - if(tex) - { - obj.attach(index, *tex); - tex.release(); - } -} - -void RenderPass::TextureLoader::texture(const string &name) -{ - tex = &get_collection().get(name); - tex.keep(); -} - -void RenderPass::TextureLoader::texture2d() -{ - tex = new Texture2D; - if(coll) - load_sub(static_cast(*tex), get_collection()); - else - load_sub(static_cast(*tex)); -} - -} // namespace GL -} // namespace Msp