X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=b67be7170ae7cff929d24b115552cce009db05e6;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b67be717..be5bb170 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -1,18 +1,11 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#include #include -#include +#include +#include "error.h" #include "material.h" #include "renderpass.h" #include "program.h" #include "programdata.h" -#include "texenv.h" +#include "renderer.h" #include "texture.h" #include "texture2d.h" #include "texturing.h" @@ -26,22 +19,56 @@ RenderPass::RenderPass(): shprog(0), shdata(0), material(0), - texturing(0) + texturing(0), + back_faces(false) { } RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), + uniform_slots(other.uniform_slots), material(other.material), - texturing(other.texturing ? new Texturing(*other.texturing) : 0) + material_slot(other.material_slot), + texturing(other.texturing ? new Texturing(*other.texturing) : 0), + tex_names(other.tex_names), + back_faces(other.back_faces) { } +RenderPass &RenderPass::operator=(const RenderPass &other) +{ + shprog = other.shprog; + shdata = other.shdata; + uniform_slots = other.uniform_slots; + material = other.material; + material_slot = other.material_slot; + texturing = other.texturing ? new Texturing(*other.texturing) : 0; + tex_names = other.tex_names; + back_faces = other.back_faces; + return *this; +} + RenderPass::~RenderPass() { - delete shdata; delete texturing; } +void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) +{ + shprog = prog; + shdata = (data ? new ProgramData(*data) : 0); +} + +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -56,6 +83,22 @@ void RenderPass::set_texture(unsigned index, const Texture *tex) texturing->attach(index, *tex); } +int RenderPass::get_texture_index(const string &n) const +{ + map::const_iterator i = tex_names.find(n); + if(i==tex_names.end()) + return -1; + return i->second; +} + +void RenderPass::apply(Renderer &renderer) const +{ + renderer.set_texturing(texturing); + renderer.set_material(material.get()); + renderer.set_shader_program(shprog, shdata.get()); + renderer.set_reverse_winding(back_faces); +} + RenderPass::Loader::Loader(RenderPass &p): DataFile::CollectionObjectLoader(p, 0) @@ -71,32 +114,30 @@ RenderPass::Loader::Loader(RenderPass &p, Collection &c): void RenderPass::Loader::init() { - allow_pointer_reload = false; - add("shader", &RenderPass::shprog); - add("material", static_cast(&Loader::material)); - add("material", static_cast(&Loader::material)); + add("material", &Loader::material_inline); + add("material", &Loader::material); + add("material_slot", &RenderPass::material_slot); + add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); + add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } -void RenderPass::Loader::finish() -{ - // XXX Make shdata optional - if(obj.shprog && !obj.shdata) - obj.shdata = new ProgramData; -} - -void RenderPass::Loader::material() +void RenderPass::Loader::material_inline() { RefPtr mat = new Material; - load_sub(*mat); + if(coll) + load_sub(*mat, get_collection()); + else + load_sub(*mat); obj.material = mat; } void RenderPass::Loader::material(const string &name) { - obj.material = get_collection().get(name); + obj.material = &get_collection().get(name); obj.material.keep(); } @@ -108,13 +149,29 @@ void RenderPass::Loader::texunit(unsigned i) load_sub_with(ldr); } +void RenderPass::Loader::texunit_named(unsigned i, const string &n) +{ + texunit(i); + obj.tex_names[n] = i; +} + void RenderPass::Loader::uniforms() { if(!obj.shprog) - throw InvalidState("Can't load uniforms without a shader program"); - if(!obj.shdata) - obj.shdata = new ProgramData; - load_sub(*obj.shdata, *obj.shprog); + throw invalid_operation("RenderPass::Loader::uniforms"); + RefPtr shd = new ProgramData(obj.shprog); + load_sub(*shd); + obj.shdata = shd.release(); +} + +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; } @@ -130,32 +187,24 @@ void RenderPass::TextureLoader::finish() { if(tex) { - if(env) - obj.attach(index, *tex, *env); - else - obj.attach(index, *tex); + obj.attach(index, *tex); tex.release(); - env.release(); } } -void RenderPass::TextureLoader::texenv() -{ - throw Exception("TexEnvs can't be loaded yet"); - /*env = new TexEnv; - load_sub(*env);*/ -} - void RenderPass::TextureLoader::texture(const string &name) { - tex = get_collection().get(name); + tex = &get_collection().get(name); tex.keep(); } void RenderPass::TextureLoader::texture2d() { tex = new Texture2D; - load_sub(static_cast(*tex)); + if(coll) + load_sub(static_cast(*tex), get_collection()); + else + load_sub(static_cast(*tex)); } } // namespace GL