X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=158e9fc8390206aea6025f7fae37ab844048068c;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=e7556941c41b1a0fc84fe7986c98ee79eccbf564 diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 158e9fc8..be5bb170 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -6,7 +6,6 @@ #include "program.h" #include "programdata.h" #include "renderer.h" -#include "texenv.h" #include "texture.h" #include "texture2d.h" #include "texturing.h" @@ -26,13 +25,28 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), + uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) { } +RenderPass &RenderPass::operator=(const RenderPass &other) +{ + shprog = other.shprog; + shdata = other.shdata; + uniform_slots = other.uniform_slots; + material = other.material; + material_slot = other.material_slot; + texturing = other.texturing ? new Texturing(*other.texturing) : 0; + tex_names = other.tex_names; + back_faces = other.back_faces; + return *this; +} + RenderPass::~RenderPass() { delete texturing; @@ -41,8 +55,18 @@ RenderPass::~RenderPass() void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - shdata = data; - shdata.keep(); + shdata = (data ? new ProgramData(*data) : 0); +} + +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; } void RenderPass::set_material(const Material *mat) @@ -93,16 +117,21 @@ void RenderPass::Loader::init() add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } void RenderPass::Loader::material_inline() { RefPtr mat = new Material; - load_sub(*mat); + if(coll) + load_sub(*mat, get_collection()); + else + load_sub(*mat); obj.material = mat; } @@ -130,9 +159,19 @@ void RenderPass::Loader::uniforms() { if(!obj.shprog) throw invalid_operation("RenderPass::Loader::uniforms"); - RefPtr shd = new ProgramData; + RefPtr shd = new ProgramData(obj.shprog); load_sub(*shd); - obj.shdata = shd; + obj.shdata = shd.release(); +} + +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; } @@ -148,22 +187,11 @@ void RenderPass::TextureLoader::finish() { if(tex) { - if(env) - obj.attach(index, *tex, *env); - else - obj.attach(index, *tex); + obj.attach(index, *tex); tex.release(); - env.release(); } } -void RenderPass::TextureLoader::texenv() -{ - throw runtime_error("TexEnvs can't be loaded yet"); - /*env = new TexEnv; - load_sub(*env);*/ -} - void RenderPass::TextureLoader::texture(const string &name) { tex = &get_collection().get(name); @@ -173,7 +201,10 @@ void RenderPass::TextureLoader::texture(const string &name) void RenderPass::TextureLoader::texture2d() { tex = new Texture2D; - load_sub(static_cast(*tex)); + if(coll) + load_sub(static_cast(*tex), get_collection()); + else + load_sub(static_cast(*tex)); } } // namespace GL