X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=be5bb170280844d88c8b3e8f46fd22cb72e902de;hp=09c049a8cee8eb1983bf279b084b592e498d7f75;hb=8bc776f177c7cf9d0c6fd9590273f086d38c23ca;hpb=c537fbfc72d3b76719b2080266291fcf7623750b diff --git a/source/renderpass.cpp b/source/renderpass.cpp index 09c049a8..be5bb170 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -25,8 +25,10 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), - shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + shdata(other.shdata), + uniform_slots(other.uniform_slots), material(other.material), + material_slot(other.material_slot), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), back_faces(other.back_faces) @@ -35,8 +37,10 @@ RenderPass::RenderPass(const RenderPass &other): RenderPass &RenderPass::operator=(const RenderPass &other) { shprog = other.shprog; - shdata = other.shdata ? new ProgramData(*other.shdata) : 0; + shdata = other.shdata; + uniform_slots = other.uniform_slots; material = other.material; + material_slot = other.material_slot; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; back_faces = other.back_faces; @@ -46,14 +50,23 @@ RenderPass &RenderPass::operator=(const RenderPass &other) RenderPass::~RenderPass() { delete texturing; - delete shdata; } void RenderPass::set_shader_program(const Program *prog, const ProgramData *data) { shprog = prog; - delete shdata; - shdata = new ProgramData(*data); + shdata = (data ? new ProgramData(*data) : 0); +} + +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; } void RenderPass::set_material(const Material *mat) @@ -82,7 +95,7 @@ void RenderPass::apply(Renderer &renderer) const { renderer.set_texturing(texturing); renderer.set_material(material.get()); - renderer.set_shader_program(shprog, shdata); + renderer.set_shader_program(shprog, shdata.get()); renderer.set_reverse_winding(back_faces); } @@ -104,10 +117,12 @@ void RenderPass::Loader::init() add("shader", &RenderPass::shprog); add("material", &Loader::material_inline); add("material", &Loader::material); + add("material_slot", &RenderPass::material_slot); add("back_faces",&RenderPass::back_faces); add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } void RenderPass::Loader::material_inline() @@ -149,6 +164,16 @@ void RenderPass::Loader::uniforms() obj.shdata = shd.release(); } +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; +} + RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c): DataFile::CollectionObjectLoader(t, c),