X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderpass.cpp;h=3f63ec47a8c382b058bd3321df01161290e387f2;hp=b588ff2dc8a119624bcf5297ad5483f8fef972dc;hb=72a13418cc19e750abf3f8d8a52aea5e1abe4983;hpb=133fe7352831197c9ec59f923c1126651d80edcb diff --git a/source/renderpass.cpp b/source/renderpass.cpp index b588ff2d..3f63ec47 100644 --- a/source/renderpass.cpp +++ b/source/renderpass.cpp @@ -26,6 +26,7 @@ RenderPass::RenderPass(): RenderPass::RenderPass(const RenderPass &other): shprog(other.shprog), shdata(other.shdata ? new ProgramData(*other.shdata) : 0), + uniform_slots(other.uniform_slots), material(other.material), texturing(other.texturing ? new Texturing(*other.texturing) : 0), tex_names(other.tex_names), @@ -36,6 +37,7 @@ RenderPass &RenderPass::operator=(const RenderPass &other) { shprog = other.shprog; shdata = other.shdata ? new ProgramData(*other.shdata) : 0; + uniform_slots = other.uniform_slots; material = other.material; texturing = other.texturing ? new Texturing(*other.texturing) : 0; tex_names = other.tex_names; @@ -56,6 +58,17 @@ void RenderPass::set_shader_program(const Program *prog, const ProgramData *data shdata = new ProgramData(*data); } +const string &RenderPass::get_slotted_uniform_name(const string &slot) const +{ + map::const_iterator i = uniform_slots.find(slot); + if(i==uniform_slots.end()) + { + static string empty; + return empty; + } + return i->second; +} + void RenderPass::set_material(const Material *mat) { material = mat; @@ -109,6 +122,7 @@ void RenderPass::Loader::init() add("texunit", &Loader::texunit); add("texunit", &Loader::texunit_named); add("uniforms", &Loader::uniforms); + add("uniform_slot", &Loader::uniform_slot); } void RenderPass::Loader::material_inline() @@ -150,6 +164,16 @@ void RenderPass::Loader::uniforms() obj.shdata = shd.release(); } +void RenderPass::Loader::uniform_slot(const string &name) +{ + uniform_slot2(name, name); +} + +void RenderPass::Loader::uniform_slot2(const string &name, const string &slot) +{ + obj.uniform_slots[slot] = name; +} + RenderPass::TextureLoader::TextureLoader(Texturing &t, unsigned i, Collection *c): DataFile::CollectionObjectLoader(t, c),