X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.h;h=b2fcf4c4e6fba065980c7739ecf375a5a4bbda87;hp=3d561b4fd8f0daea3cc69afa0fc0d1c7b8be86f1;hb=ff458d6c6118f3864a7b8494a06472d8b0ebe06a;hpb=cdfdcecd046c494470bfb4cc1de66f6cfca5efec diff --git a/source/renderer.h b/source/renderer.h index 3d561b4f..b2fcf4c4 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -64,6 +65,8 @@ public: private: struct State { + const Camera *camera; + Matrix modelview_matrix; const Texture *texture; const Texturing *texturing; unsigned lowest_effect_texunit; @@ -75,38 +78,29 @@ private: const Program *shprog; unsigned shdata_count; const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; State(); }; - class MtxStack: public MatrixStack - { - private: - Renderer &renderer; - - public: - MtxStack(Renderer &); - private: - virtual void update(); - }; - enum ChangeMask { LEGACY_MATRIX = 1, MODERN_MATRIX = 2, MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LIGHTING = 4, - CLIPPING = 8, - SHADER_DATA = 16 + LEGACY_LIGHTING = 4, + LEGACY_CLIPPING = 8, + SHADER_DATA = 16, + MATERIAL_SHDATA = 32, + STANDARD_SHDATA = 64, + LEGACY_PROJECTION = 128 }; - MtxStack mtx_stack; + const Camera *default_camera; unsigned char changed; bool matrices_loaded; - unsigned shdata_applied; - const Camera *camera; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -119,11 +113,16 @@ public: /** Resets all internal state and restarts rendering. There must be no unpopped state in the stack. It is permissible to call begin() multiple - times without an intervening end(). */ + times without an intervening end(). + + Deprecated; use end() and set_camera() instead.*/ void begin(const Camera *); - /** Deprecated as unsafe. Use set_matrix() or transform() instead. */ - MatrixStack &matrix_stack() { return mtx_stack; } + /** Sets the camera to render from. The modelview matrix is reset to the + camera's view matrix. */ + void set_camera(const Camera &); + + const Camera *get_camera() const { return state->camera; } /** Replaces the Renderer's modelview matrix. */ void set_matrix(const Matrix &); @@ -132,9 +131,7 @@ public: void transform(const Matrix &); /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return mtx_stack.top(); } - - const Camera *get_camera() const { return camera; } + const Matrix &get_matrix() const { return state->modelview_matrix; } void set_texture(const Texture *); void set_texturing(const Texturing *); @@ -154,6 +151,7 @@ public: void add_shader_data(const ProgramData &data); void set_mesh(const Mesh *); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); @@ -164,14 +162,9 @@ public: push_state call. */ void pop_state(); - /** Prepares for temporarily bypassing the Renderer by synchronizing the - current state with GL. No additional call is necessary to resume using the - Renderer. DEPRECATED. */ - void escape(); - /** Unbinds all objects and resets related state. There must be no unpopped - state in the stack. Rendering with the same camera can be restarted without - an explicit begin() call. */ + state in the stack. The Renderer remains valid and may be reused for + further rendering. */ void end(); void exclude(const Renderable &); @@ -182,7 +175,6 @@ public: private: void apply_state(); - void reset_state(); }; } // namespace GL