X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.h;h=af4bd65b594beb85c53bf76905e47698fb577f07;hp=157282a5398f6a18a23f0f80684a9765a16e7a3e;hb=42c1534d95e1551c37e64a1dae288e8b75e8d8ba;hpb=f632bf388a58b036e265f3789c797beff5ab063a diff --git a/source/renderer.h b/source/renderer.h index 157282a5..af4bd65b 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -64,6 +64,7 @@ public: private: struct State { + const Camera *camera; Matrix modelview_matrix; const Texture *texture; const Texturing *texturing; @@ -91,13 +92,12 @@ private: LEGACY_CLIPPING = 8, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + STANDARD_SHDATA = 64, + LEGACY_PROJECTION = 128 }; unsigned char changed; bool matrices_loaded; - unsigned shdata_applied; - const Camera *camera; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -110,9 +110,17 @@ public: /** Resets all internal state and restarts rendering. There must be no unpopped state in the stack. It is permissible to call begin() multiple - times without an intervening end(). */ + times without an intervening end(). + + Deprecated; use end() and set_camera() instead.*/ void begin(const Camera *); + /** Sets the camera to render from. The modelview matrix is reset to the + camera's view matrix. */ + void set_camera(const Camera &); + + const Camera *get_camera() const { return state->camera; } + /** Replaces the Renderer's modelview matrix. */ void set_matrix(const Matrix &); @@ -122,8 +130,6 @@ public: /** Returns the current modelview matrix. */ const Matrix &get_matrix() const { return state->modelview_matrix; } - const Camera *get_camera() const { return camera; } - void set_texture(const Texture *); void set_texturing(const Texturing *); unsigned allocate_effect_texunit(); @@ -152,14 +158,9 @@ public: push_state call. */ void pop_state(); - /** Prepares for temporarily bypassing the Renderer by synchronizing the - current state with GL. No additional call is necessary to resume using the - Renderer. DEPRECATED. */ - void escape(); - /** Unbinds all objects and resets related state. There must be no unpopped - state in the stack. Rendering with the same camera can be restarted without - an explicit begin() call. */ + state in the stack. The Renderer remains valid and may be reused for + further rendering. */ void end(); void exclude(const Renderable &); @@ -170,7 +171,6 @@ public: private: void apply_state(); - void reset_state(); }; } // namespace GL