X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.h;h=973e1b00263330101aca291ccef3c38a75e5e82c;hp=157282a5398f6a18a23f0f80684a9765a16e7a3e;hb=2341b3575c874b1960814264fa759ad584bf3134;hpb=f632bf388a58b036e265f3789c797beff5ab063a diff --git a/source/renderer.h b/source/renderer.h index 157282a5..973e1b00 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -21,6 +21,7 @@ class Program; class Renderable; class Texture; class Texturing; +class VertexSetup; class WindingTest; /** @@ -64,6 +65,7 @@ public: private: struct State { + const Camera *camera; Matrix modelview_matrix; const Texture *texture; const Texturing *texturing; @@ -76,8 +78,10 @@ private: const Program *shprog; unsigned shdata_count; const Mesh *mesh; + const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; @@ -91,13 +95,13 @@ private: LEGACY_CLIPPING = 8, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + STANDARD_SHDATA = 64, + LEGACY_PROJECTION = 128 }; + const Camera *default_camera; unsigned char changed; bool matrices_loaded; - unsigned shdata_applied; - const Camera *camera; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -110,9 +114,17 @@ public: /** Resets all internal state and restarts rendering. There must be no unpopped state in the stack. It is permissible to call begin() multiple - times without an intervening end(). */ + times without an intervening end(). + + Deprecated; use end() and set_camera() instead.*/ void begin(const Camera *); + /** Sets the camera to render from. The modelview matrix is reset to the + camera's view matrix. */ + void set_camera(const Camera &); + + const Camera *get_camera() const { return state->camera; } + /** Replaces the Renderer's modelview matrix. */ void set_matrix(const Matrix &); @@ -122,8 +134,6 @@ public: /** Returns the current modelview matrix. */ const Matrix &get_matrix() const { return state->modelview_matrix; } - const Camera *get_camera() const { return camera; } - void set_texture(const Texture *); void set_texturing(const Texturing *); unsigned allocate_effect_texunit(); @@ -142,9 +152,13 @@ public: void add_shader_data(const ProgramData &data); void set_mesh(const Mesh *); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -152,14 +166,9 @@ public: push_state call. */ void pop_state(); - /** Prepares for temporarily bypassing the Renderer by synchronizing the - current state with GL. No additional call is necessary to resume using the - Renderer. DEPRECATED. */ - void escape(); - /** Unbinds all objects and resets related state. There must be no unpopped - state in the stack. Rendering with the same camera can be restarted without - an explicit begin() call. */ + state in the stack. The Renderer remains valid and may be reused for + further rendering. */ void end(); void exclude(const Renderable &); @@ -167,10 +176,10 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state(); - void reset_state(); }; } // namespace GL