X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.h;h=2854bc8ff181f3ead7f0f19ec9b0ec56d79b0470;hp=b2fcf4c4e6fba065980c7739ecf375a5a4bbda87;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=ff458d6c6118f3864a7b8494a06472d8b0ebe06a diff --git a/source/renderer.h b/source/renderer.h index b2fcf4c4..2854bc8f 100644 --- a/source/renderer.h +++ b/source/renderer.h @@ -19,6 +19,7 @@ class Mesh; class Lighting; class Program; class Renderable; +class Sampler; class Texture; class Texturing; class VertexSetup; @@ -68,6 +69,7 @@ private: const Camera *camera; Matrix modelview_matrix; const Texture *texture; + const Sampler *sampler; const Texturing *texturing; unsigned lowest_effect_texunit; const Material *material; @@ -77,30 +79,24 @@ private: Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; - const Mesh *mesh; const VertexSetup *vertex_setup; const WindingTest *winding_test; bool reverse_winding; + unsigned object_lod_bias; State(); }; enum ChangeMask { - LEGACY_MATRIX = 1, - MODERN_MATRIX = 2, - MATRIX = LEGACY_MATRIX|MODERN_MATRIX, - LEGACY_LIGHTING = 4, - LEGACY_CLIPPING = 8, + MATRIX = 2, SHADER_DATA = 16, MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64, - LEGACY_PROJECTION = 128 + STANDARD_SHDATA = 64 }; const Camera *default_camera; unsigned char changed; - bool matrices_loaded; std::vector state_stack; State *state; ProgramData standard_shdata; @@ -108,16 +104,13 @@ private: std::set excluded; public: - Renderer(const Camera *); + Renderer(); + DEPRECATED Renderer(const Camera *); +private: + void init(); +public: ~Renderer(); - /** Resets all internal state and restarts rendering. There must be no - unpopped state in the stack. It is permissible to call begin() multiple - times without an intervening end(). - - Deprecated; use end() and set_camera() instead.*/ - void begin(const Camera *); - /** Sets the camera to render from. The modelview matrix is reset to the camera's view matrix. */ void set_camera(const Camera &); @@ -133,7 +126,7 @@ public: /** Returns the current modelview matrix. */ const Matrix &get_matrix() const { return state->modelview_matrix; } - void set_texture(const Texture *); + void set_texture(const Texture *, const Sampler * = 0); void set_texturing(const Texturing *); unsigned allocate_effect_texunit(); void set_material(const Material *); @@ -150,11 +143,15 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void set_mesh(const Mesh *); + void flush_shader_data(); + void set_vertex_setup(const VertexSetup *); void set_winding_test(const WindingTest *); void set_reverse_winding(bool); + void set_object_lod_bias(unsigned); + unsigned get_object_lod_bias() const { return state->object_lod_bias; } + /** Saves the current state so it can be restored later. */ void push_state(); @@ -172,6 +169,7 @@ public: void render(const Renderable &, const Tag & = Tag()); void draw(const Batch &); + void draw_instanced(const Batch &, unsigned); private: void apply_state();