X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.cpp;h=c5fe3c64a8baca0d39b7966d43edc61c3efa9be4;hp=94875084f65e2d7519be80e0bc76f5b06500f1b7;hb=HEAD;hpb=1b7b75e3aaec35433cce81fc58e58e50e5a3f36e diff --git a/source/renderer.cpp b/source/renderer.cpp deleted file mode 100644 index 94875084..00000000 --- a/source/renderer.cpp +++ /dev/null @@ -1,222 +0,0 @@ -#include "batch.h" -#include "buffer.h" -#include "camera.h" -#include "error.h" -#include "material.h" -#include "program.h" -#include "programdata.h" -#include "renderer.h" -#include "texture.h" -#include "texturing.h" -#include "vertexarray.h" -#include "windingtest.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Renderer::Renderer(const Camera *c): - mtx_stack(*this), - mtx_changed(false), - camera(c), - state_stack(1), - vertex_array(0), - vertex_array_changed(false), - element_buffer(0) -{ - state_stack.reserve(16); - shdata_stack.reserve(32); - state = &state_stack.back(); - - MatrixStack::modelview().push(); - if(camera) - { - MatrixStack::projection().push(); - camera->apply(); - mtx_stack.load(camera->get_matrix()); - } - else - mtx_stack.load(MatrixStack::modelview().top()); -} - -Renderer::~Renderer() -{ - if(camera) - MatrixStack::projection().pop(); - MatrixStack::modelview().pop(); - - Texturing::unbind(); - Texture::unbind_from(0); - Material::unbind(); - Program::unbind(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); -} - -void Renderer::set_texture(const Texture *t) -{ - state->texture = t; - state->texturing = 0; -} - -void Renderer::set_texturing(const Texturing *t) -{ - state->texturing = t; - state->texture = 0; -} - -void Renderer::set_material(const Material *m) -{ - state->material = m; -} - -void Renderer::set_shader_program(const Program *p, const ProgramData *d) -{ - state->shprog = p; - if(p && d) - add_shader_data(*d); - - /* Even if we have no new shdata, the existing ones need to be re-applied - to the new program */ - shdata_changed = true; -} - -void Renderer::add_shader_data(const ProgramData &d) -{ - shdata_stack.push_back(&d); - state->shdata_count = shdata_stack.size(); - shdata_changed = true; -} - -void Renderer::set_vertex_array(const VertexArray *a) -{ - vertex_array_changed = (a!=vertex_array); - vertex_array = a; -} - -void Renderer::set_element_buffer(const Buffer *b) -{ - element_buffer = b; -} - -void Renderer::set_winding_test(const WindingTest *w) -{ - state->winding_test = w; -} - -void Renderer::push_state() -{ - state_stack.push_back(state_stack.back()); - state = &state_stack.back(); - mtx_stack.push(); -} - -void Renderer::pop_state() -{ - if(state_stack.size()==1) - throw stack_underflow("Renderer::pop_state"); - - state_stack.pop_back(); - state = &state_stack.back(); - if(shdata_stack.size()>state->shdata_count) - shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - mtx_stack.pop(); - mtx_changed = true; - shdata_changed = true; -} - -void Renderer::escape() -{ - apply_state(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); -} - -void Renderer::draw(const Batch &batch) -{ - if(!vertex_array) - throw invalid_operation("Renderer::draw"); - - apply_state(); - - // Until VertexArray acquires VAO support and becomes Bindable - if(vertex_array_changed) - { - vertex_array->apply(); - vertex_array_changed = false; - } - - if(element_buffer) - element_buffer->bind_to(ELEMENT_ARRAY_BUFFER); - else - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - - batch.draw(); -} - -void Renderer::apply_state() -{ - // We let the objects themselves figure out if the binding has changed - - if(state->texturing) - state->texturing->bind(); - else - { - Texturing::unbind(); - if(state->texture) - state->texture->bind_to(0); - else - Texture::unbind_from(0); - } - - if(state->material) - state->material->bind(); - else - Material::unbind(); - - if(state->shprog) - { - state->shprog->bind(); - if(shdata_changed) - { - for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) - (*i)->apply(); - shdata_changed = false; - } - } - else - Program::unbind(); - - if(state->winding_test) - state->winding_test->bind(); - else - WindingTest::unbind(); - - if(mtx_changed) - { - MatrixStack::modelview() = mtx_stack.top(); - mtx_changed = false; - } -} - - -Renderer::State::State(): - texture(0), - texturing(0), - material(0), - shprog(0), - winding_test(0) -{ } - - -Renderer::MtxStack::MtxStack(Renderer &r): - renderer(r) -{ } - -void Renderer::MtxStack::update() -{ - renderer.mtx_changed = true; -} - -} // namespace GL -} // namespace Msp