X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.cpp;h=45cf241e8ec3798ab0a0368c389b8794fa11f5d3;hp=a0dc41516c0f90ba36ffa84070a8a7276809224a;hb=bfc7f104c642590fd85577a6545c6bc6259ccaa4;hpb=7503b8514cfcc9861c74cfebb0c60db3f72fa29b diff --git a/source/renderer.cpp b/source/renderer.cpp index a0dc4151..45cf241e 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -25,7 +25,6 @@ Renderer::Renderer(const Camera *c): changed(0), matrices_loaded(false), shdata_applied(0), - camera(0), state_stack(1) { state_stack.reserve(16); @@ -47,19 +46,17 @@ void Renderer::begin(const Camera *c) reset_state(); excluded.clear(); - camera = c; - if(camera) - { - state->modelview_matrix = camera->get_view_matrix(); - standard_shdata.uniform("projection_matrix", camera->get_projection_matrix()); - } - else - { - state->modelview_matrix = MatrixStack::modelview().top(); - standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); - } - changed |= MATRIX|STANDARD_SHDATA; + if(c) + set_camera(*c); +} + +void Renderer::set_camera(const Camera &c) +{ + state->camera = &c; + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + set_matrix(state->camera->get_view_matrix()); } void Renderer::set_matrix(const Matrix &matrix) @@ -161,6 +158,7 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); + const Camera *old_camera = state->camera; const Lighting *old_lighting = state->lighting; const Clipping *old_clipping = state->clipping; state_stack.pop_back(); @@ -172,6 +170,11 @@ void Renderer::pop_state() } shdata_applied = min(shdata_applied, shdata_stack.size()); changed |= MATRIX; + if(state->camera!=old_camera) + { + standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); + changed |= STANDARD_SHDATA|LEGACY_PROJECTION; + } if(state->lighting!=old_lighting) { if(state->lighting) @@ -375,14 +378,16 @@ void Renderer::apply_state() if(!matrices_loaded) { MatrixStack::modelview().push(); - if(camera) - { - MatrixStack::projection().push(); - camera->apply(); - } + MatrixStack::projection().push(); matrices_loaded = true; } + if(changed&LEGACY_PROJECTION) + { + MatrixStack::projection() = state->camera->get_projection_matrix(); + changed &= ~LEGACY_PROJECTION; + } + if(changed&LEGACY_MATRIX) { MatrixStack::modelview() = state->modelview_matrix; @@ -407,6 +412,7 @@ void Renderer::reset_state() Renderer::State::State(): + camera(0), texture(0), texturing(0), lowest_effect_texunit(TexUnit::get_n_units()),