X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.cpp;h=3bef74b34039aa1db1db907eb648eff17ae69771;hp=01c17a26ef8cc3ce5019bea833a3224e7c54e19c;hb=f632bf388a58b036e265f3789c797beff5ab063a;hpb=ec5ec4201b60b8ba15aaa6208e453225a1d7a291 diff --git a/source/renderer.cpp b/source/renderer.cpp index 01c17a26..3bef74b3 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -22,7 +22,6 @@ namespace Msp { namespace GL { Renderer::Renderer(const Camera *c): - mtx_stack(*this), changed(0), matrices_loaded(false), shdata_applied(0), @@ -52,24 +51,26 @@ void Renderer::begin(const Camera *c) if(camera) { - mtx_stack.load(camera->get_matrix()); + state->modelview_matrix = camera->get_view_matrix(); standard_shdata.uniform("projection_matrix", camera->get_projection_matrix()); } else { - mtx_stack.load(MatrixStack::modelview().top()); + state->modelview_matrix = MatrixStack::modelview().top(); standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); } } void Renderer::set_matrix(const Matrix &matrix) { - mtx_stack.load(matrix); + state->modelview_matrix = matrix; + changed |= MATRIX; } void Renderer::transform(const Matrix &matrix) { - mtx_stack *= matrix; + state->modelview_matrix *= matrix; + changed |= MATRIX; } void Renderer::set_texture(const Texture *t) @@ -98,10 +99,10 @@ void Renderer::set_material(const Material *m) void Renderer::set_lighting(const Lighting *l) { state->lighting = l; - state->lighting_matrix = mtx_stack.top(); + state->lighting_matrix = state->modelview_matrix; if(l) { - l->update_shader_data(standard_shdata, mtx_stack.top()); + l->update_shader_data(standard_shdata, state->lighting_matrix); changed |= STANDARD_SHDATA; } changed |= LEGACY_LIGHTING; @@ -110,9 +111,9 @@ void Renderer::set_lighting(const Lighting *l) void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - state->clipping_matrix = mtx_stack.top(); + state->clipping_matrix = state->modelview_matrix; if(c) - c->update_shader_data(standard_shdata, mtx_stack.top()); + c->update_shader_data(standard_shdata, state->clipping_matrix); changed |= LEGACY_CLIPPING; } @@ -149,7 +150,6 @@ void Renderer::push_state() { state_stack.push_back(state_stack.back()); state = &state_stack.back(); - mtx_stack.push(); } void Renderer::pop_state() @@ -167,7 +167,6 @@ void Renderer::pop_state() changed |= SHADER_DATA; } shdata_applied = min(shdata_applied, shdata_stack.size()); - mtx_stack.pop(); changed |= MATRIX; if(state->lighting!=old_lighting) { @@ -304,9 +303,8 @@ void Renderer::apply_state() { if(changed&MODERN_MATRIX) { - const Matrix &m = mtx_stack.top(); - standard_shdata.uniform("eye_obj_matrix", mtx_stack.top()); - LinAl::SquareMatrix nm = m.block<3, 3>(0, 0); + standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix); + LinAl::SquareMatrix nm = state->modelview_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); standard_shdata.uniform_matrix3("eye_obj_normal_matrix", &nm(0, 0)); changed = (changed&~MODERN_MATRIX)|STANDARD_SHDATA; @@ -377,7 +375,7 @@ void Renderer::apply_state() if(changed&LEGACY_MATRIX) { - MatrixStack::modelview() = mtx_stack.top(); + MatrixStack::modelview() = state->modelview_matrix; changed &= ~LEGACY_MATRIX; } } @@ -412,15 +410,5 @@ Renderer::State::State(): reverse_winding(false) { } - -Renderer::MtxStack::MtxStack(Renderer &r): - renderer(r) -{ } - -void Renderer::MtxStack::update() -{ - renderer.changed |= MATRIX; -} - } // namespace GL } // namespace Msp