X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderer.cpp;h=2d262e73bef495501afa333f6e5601a93468a9ac;hp=2f253e2ab8c4f96471d3bf8e1491e450910f4bef;hb=5df9e64424dd157da1410b4498f53a4ac21e6aee;hpb=d41ec7dfaa635bbaea9e902d5f5c60bd4a887891 diff --git a/source/renderer.cpp b/source/renderer.cpp index 2f253e2a..2d262e73 100644 --- a/source/renderer.cpp +++ b/source/renderer.cpp @@ -22,10 +22,10 @@ namespace GL { Renderer::Renderer(const Camera *c): mtx_stack(*this), - changed(MATRIX), + changed(0), matrices_loaded(false), shdata_applied(0), - camera(c), + camera(0), state_stack(1), element_buffer(0) { @@ -33,6 +33,23 @@ Renderer::Renderer(const Camera *c): shdata_stack.reserve(32); state = &state_stack.back(); + begin(c); +} + +Renderer::~Renderer() +{ + end(); +} + +void Renderer::begin(const Camera *c) +{ + if(state_stack.size()>1) + throw invalid_operation("Renderer::begin"); + + reset_state(); + excluded.clear(); + camera = c; + if(camera) { mtx_stack.load(camera->get_matrix()); @@ -40,16 +57,11 @@ Renderer::Renderer(const Camera *c): } else { - standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); mtx_stack.load(MatrixStack::modelview().top()); + standard_shdata.uniform("projection_matrix", MatrixStack::projection().top()); } } -Renderer::~Renderer() -{ - end(); -} - void Renderer::set_texture(const Texture *t) { state->texture = t; @@ -158,13 +170,7 @@ void Renderer::end() if(state_stack.size()>1) throw invalid_operation("Renderer::end"); - if(matrices_loaded) - { - if(camera) - MatrixStack::projection().pop(); - MatrixStack::modelview().pop(); - matrices_loaded = false; - } + reset_state(); Mesh::unbind(); Texturing::unbind(); @@ -174,8 +180,6 @@ void Renderer::end() Program::unbind(); Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); WindingTest::unbind(); - - *state = State(); } void Renderer::exclude(const Renderable &renderable) @@ -331,6 +335,20 @@ void Renderer::apply_state() } } +void Renderer::reset_state() +{ + if(!matrices_loaded) + return; + + if(camera) + MatrixStack::projection().pop(); + MatrixStack::modelview().pop(); + matrices_loaded = false; + changed |= MATRIX; + + *state = State(); +} + Renderer::State::State(): texture(0),