X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderbuffer.h;h=751374bd4a4258f70ca9afa74d1e16bf543b49a3;hp=977f2453af950df7600e6823448eae6fdd6c0d59;hb=9d1fa012a23693768bbe287371e97751c03acc50;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/renderbuffer.h b/source/renderbuffer.h index 977f2453..751374bd 100644 --- a/source/renderbuffer.h +++ b/source/renderbuffer.h @@ -10,9 +10,11 @@ namespace GL { /** A Renderbuffer contains a single renderable image. It can be attached to a Framebuffer to provide a logical buffer that is required to render the scene -correctly but that is not needed as a texture later. +correctly but that is not needed as a texture later. Renderbuffers also +provide a capability for multisampling, which is not available in textures. -Requires the GL_EXT_framebuffer_object extension. +Requires the GL_EXT_framebuffer_object extension. Multisample renderbuffers +additionally require the GL_EXT_framebuffer_multisample extension. */ class Renderbuffer: public Bindable { @@ -29,8 +31,22 @@ public: unsigned get_width() const { return width; } unsigned get_height() const { return height; } - void storage(PixelFormat fmt, unsigned width, unsigned height); - void storage_multisample(unsigned, PixelFormat fmt, unsigned, unsigned); +private: + static PixelFormat normalize_format(PixelFormat); + +public: + /** Allocates storage for the renderbuffer. */ + void storage(PixelFormat fmt, unsigned wd, unsigned ht); + + /** Returns the maximum supported sample count for multisampling. If + multisampling is not supported, returns 0. */ + static unsigned get_max_samples(); + + /** Allocates multisample storage for the renderbuffer. All attachments in + a framebuffer must have the same number of samples. To transfer the + contents to a texture for furter processing, use the framebuffer blit + functions.*/ + void storage_multisample(unsigned samples, PixelFormat fmt, unsigned wd, unsigned ht); void bind() const;