X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderable.h;h=80fe172eb7435b44f147d4324294b6c72b5d5fd2;hp=9a534e9038579f37256c2722f6681235dc062eea;hb=bec07999d95b76f4b47cffcc564d0cd0afc0435e;hpb=a1eb8711ba225bb4423868c50369ad5592465171 diff --git a/source/renderable.h b/source/renderable.h index 9a534e90..80fe172e 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -2,6 +2,7 @@ #define MSP_GL_RENDERABLE_H_ #include +#include #include #include "tag.h" @@ -12,11 +13,12 @@ class Matrix; class Renderer; /** -Base class for renderable objects. All Renderables must support rendering with -a Renderer, and may optionally provide support for standalone rendering. +Base class for renderable objects. Rendering is performed with the help of a +Renderer object. -The render methods take a Tag to identify a render pass. It is most commonly -used together with Techniques and Pipelines to implement multipass rendering. +The render method takes a Tag to identify a render pass. It can be used with +a Technique to select alternative rendering methods, such as simplified shaders +for a depth-only shadow pass. The setup_frame and finish_frame methods provide a mechanism for performing once-per-frame operations. This is most useful for effects, which may need to @@ -33,10 +35,11 @@ public: /** Returns a key used for grouping Renderables in an InstanceScene. The returned value is treated as opaque. */ - virtual long get_instance_key() const { return 0; } + virtual IntPtr get_instance_key() const { return 0; } /** Returns the model matrix of the Renderable. Null is returned if no such - matrix exists. */ + matrix exists. The matrix should be in world space for some effects to work + correctly. */ virtual const Matrix *get_matrix() const { return 0; } /** Returns a bounding sphere that completely encloses the Renderable. The @@ -45,15 +48,10 @@ public: virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return 0; } /** Called when starting to render a new frame. */ - virtual void setup_frame() const { } + virtual void setup_frame(Renderer &) { } /** Called when a complete frame has been rendered. */ - virtual void finish_frame() const { } - - /** Renders the Renderable without a renderer. This can be convenient in - some simple cases, but most renderables don't need to implement this - method. */ - virtual void render(const Tag & = Tag()) const; + virtual void finish_frame() { } /** Renders the Renderable. Implementors should take care to return the renderer to the state it was in, for example by using Renderer::Push. */