X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderable.h;h=6e1505ca5a728c0ac1b012eb797cf00c84321ff4;hp=aeee1666dc34f54ba441da0793607d786ea1cb28;hb=944deb38084e5e5bc82182faab2db2be156b971c;hpb=6a135773515b020ea3f163a11d06150ae5c0e69f diff --git a/source/renderable.h b/source/renderable.h index aeee1666..6e1505ca 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -1,26 +1,60 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_RENDERABLE_H_ #define MSP_GL_RENDERABLE_H_ #include +#include #include "tag.h" namespace Msp { namespace GL { +class Matrix; +class Renderer; + +/** +Base class for renderable objects. Rendering is performed with the help of a +Renderer object. + +The render method takes a Tag to identify a render pass. It can be used with +a Technique to select alternative rendering methods, such as simplified shaders +for a depth-only shadow pass. + +The setup_frame and finish_frame methods provide a mechanism for performing +once-per-frame operations. This is most useful for effects, which may need to +do auxiliary rendering. With complex rendering hierarchies, these methods may +be called multiple times for one frame, but it's guaranteed that no rendering +will occur before a setup_frame call or after a finish_frame call. +*/ class Renderable { +protected: + Renderable() { } public: - virtual int get_order() const { return 0; } - virtual bool has_pass(const Tag &tag) const =0; + virtual ~Renderable() { } + + /** Returns a key used for grouping Renderables in an InstanceScene. The + returned value is treated as opaque. */ + virtual long get_instance_key() const { return 0; } + + /** Returns the model matrix of the Renderable. Null is returned if no such + matrix exists. The matrix should be in world space for some effects to work + correctly. */ + virtual const Matrix *get_matrix() const { return 0; } + + /** Returns a bounding sphere that completely encloses the Renderable. The + bounding sphere is expressed in the renderable's coordinates. Null is + returned if the bounding sphere cannot be determined. */ + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return 0; } + + /** Called when starting to render a new frame. */ + virtual void setup_frame(Renderer &) { } + + /** Called when a complete frame has been rendered. */ + virtual void finish_frame() { } - virtual void render(const Tag &tag=Tag()) const =0; + /** Renders the Renderable. Implementors should take care to return the + renderer to the state it was in, for example by using Renderer::Push. */ + virtual void render(Renderer &, const Tag & = Tag()) const = 0; }; } // namespace Msp