X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frenderable.h;h=6e1505ca5a728c0ac1b012eb797cf00c84321ff4;hp=3432a87ee77ed4db3c72600061127bef767c768d;hb=a126d48791f0ee697c11e44efaa17fe9dc6e07cf;hpb=f2592f0e67d92043952eb7a2e39df182720cd990 diff --git a/source/renderable.h b/source/renderable.h index 3432a87e..6e1505ca 100644 --- a/source/renderable.h +++ b/source/renderable.h @@ -2,6 +2,7 @@ #define MSP_GL_RENDERABLE_H_ #include +#include #include "tag.h" namespace Msp { @@ -11,11 +12,18 @@ class Matrix; class Renderer; /** -Base class for renderable objects. All Renderables must support rendering with -a Renderer, and may optionally provide support for standalone rendering. - -The render methods take a Tag to identify a render pass. It is most commonly -used together with Techniques and Pipelines to implement multipass rendering. +Base class for renderable objects. Rendering is performed with the help of a +Renderer object. + +The render method takes a Tag to identify a render pass. It can be used with +a Technique to select alternative rendering methods, such as simplified shaders +for a depth-only shadow pass. + +The setup_frame and finish_frame methods provide a mechanism for performing +once-per-frame operations. This is most useful for effects, which may need to +do auxiliary rendering. With complex rendering hierarchies, these methods may +be called multiple times for one frame, but it's guaranteed that no rendering +will occur before a setup_frame call or after a finish_frame call. */ class Renderable { @@ -29,15 +37,22 @@ public: virtual long get_instance_key() const { return 0; } /** Returns the model matrix of the Renderable. Null is returned if no such - matrix exists. */ + matrix exists. The matrix should be in world space for some effects to work + correctly. */ virtual const Matrix *get_matrix() const { return 0; } - /** Renders the renderable without a renderer. This can be convenient in - some simple cases, but most renderables don't need to implement this - method. */ - virtual void render(const Tag & = Tag()) const; + /** Returns a bounding sphere that completely encloses the Renderable. The + bounding sphere is expressed in the renderable's coordinates. Null is + returned if the bounding sphere cannot be determined. */ + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return 0; } + + /** Called when starting to render a new frame. */ + virtual void setup_frame(Renderer &) { } + + /** Called when a complete frame has been rendered. */ + virtual void finish_frame() { } - /** Renders the renderable. Implementors should take care to return the + /** Renders the Renderable. Implementors should take care to return the renderer to the state it was in, for example by using Renderer::Push. */ virtual void render(Renderer &, const Tag & = Tag()) const = 0; };