X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fzsortedscene.cpp;h=25255dc693569a9d34b2adfc7b64f709089af63e;hp=7b64fb2b478387b448eac09acd32e9e418af31f2;hb=HEAD;hpb=e9a898f315b5d1396f196d785913a283c30940f2 diff --git a/source/render/zsortedscene.cpp b/source/render/zsortedscene.cpp index 7b64fb2b..733e3d08 100644 --- a/source/render/zsortedscene.cpp +++ b/source/render/zsortedscene.cpp @@ -1,3 +1,4 @@ +#include #include "camera.h" #include "renderer.h" #include "zsortedscene.h" @@ -7,21 +8,25 @@ using namespace std; namespace Msp { namespace GL { -ZSortedScene::ZSortedScene(): - order(BACK_TO_FRONT), - reference(FURTHEST) -{ } - void ZSortedScene::add(Renderable &r) { - if(renderables.insert(&r).second && !sorted_cache.empty()) - sorted_cache.push_back(&r); + auto i = lower_bound(content, &r); + if(i==content.end() || *i!=&r) + { + content.insert(i, &r); + for(auto &kvp: sorted_cache) + kvp.second.push_back(&r); + } } void ZSortedScene::remove(Renderable &r) { - renderables.erase(&r); - sorted_cache.clear(); + auto i = lower_bound(content, &r); + if(i!=content.end() && *i==&r) + { + content.erase(i); + sorted_cache.clear(); + } } void ZSortedScene::set_order(SortOrder o) @@ -34,52 +39,46 @@ void ZSortedScene::set_reference(DepthReference r) reference = r; } -void ZSortedScene::populate_cache() const -{ - if(sorted_cache.empty() && !renderables.empty()) - { - sorted_cache.reserve(renderables.size()); - sorted_cache.insert(sorted_cache.end(), renderables.begin(), renderables.end()); - } -} - void ZSortedScene::setup_frame(Renderer &renderer) { - populate_cache(); - for(const SortedRenderable &r: sorted_cache) - r.renderable->setup_frame(renderer); + for(Renderable *r: content) + r->setup_frame(renderer); } void ZSortedScene::finish_frame() { - for(const SortedRenderable &r: sorted_cache) - r.renderable->finish_frame(); + for(Renderable *r: content) + r->finish_frame(); } void ZSortedScene::render(Renderer &renderer, Tag tag) const { - if(renderables.empty()) + if(content.empty()) return; - populate_cache(); - const Camera *camera = renderer.get_camera(); if(!camera) { - for(const SortedRenderable &r: sorted_cache) - renderer.render(*r.renderable, tag); + for(Renderable *r: content) + r->render(renderer, tag); return; } + vector &cache = sorted_cache[camera]; + if(cache.empty() && !content.empty()) + { + cache.reserve(content.size()); + cache.insert(cache.end(), content.begin(), content.end()); + } + const Vector3 &camera_pos = camera->get_position(); const Vector3 &look_dir = camera->get_look_direction(); float radius_factor = reference-1.0f; float sign = 1.0f-order*2.0f; - bool use_frustum = setup_frustum(renderer); - for(SortedRenderable &r: sorted_cache) + for(SortedRenderable &r: cache) { - r.in_frustum = (!use_frustum || !frustum_cull(*r.renderable)); + r.in_frustum = camera->is_in_frustum(*r.renderable); if(!r.in_frustum) continue; @@ -95,18 +94,18 @@ void ZSortedScene::render(Renderer &renderer, Tag tag) const r.depth = 0; } - for(auto i=sorted_cache.begin(), j=i; i!=sorted_cache.end(); ++i) + for(auto i=cache.begin(), j=i; i!=cache.end(); ++i) if(i->in_frustum) { if(i!=j) swap(*i, *j); - if(j!=sorted_cache.begin() && *j<*(j-1)) + if(j!=cache.begin() && *j<*(j-1)) { SortedRenderable sr = *j; auto k = j-1; *j = *k; - while(k!=sorted_cache.begin() && sr<*(k-1)) + while(k!=cache.begin() && sr<*(k-1)) { *k = *(k-1); --k; @@ -117,16 +116,9 @@ void ZSortedScene::render(Renderer &renderer, Tag tag) const ++j; } - for(auto i=sorted_cache.begin(); (i!=sorted_cache.end() && i->in_frustum); ++i) - renderer.render(*i->renderable, tag); + for(auto i=cache.begin(); (i!=cache.end() && i->in_frustum); ++i) + i->renderable->render(renderer, tag); } - -ZSortedScene::SortedRenderable::SortedRenderable(Renderable *r): - renderable(r), - in_frustum(false), - depth(0.0f) -{ } - } // namespace GL } // namespace Msp