X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fwindowview.h;h=93769f19217ed35f3b3fbcfd277e7cf6cccd1363;hp=031cd49d142534049e96be8dd137fa27c83730ed;hb=b9e720f36185c6fe4d39a1056ecb88dec0ce950d;hpb=4080571d24c1734a9188ee7fac38cf3180325adf diff --git a/source/render/windowview.h b/source/render/windowview.h index 031cd49d..93769f19 100644 --- a/source/render/windowview.h +++ b/source/render/windowview.h @@ -4,7 +4,7 @@ #include #include #include "device.h" -#include "view.h" +#include "windowview_backend.h" namespace Msp { namespace GL { @@ -17,7 +17,7 @@ After rendering, buffers are swapped to show the result in the window. The aspect ratio of the view's Camera is automatically updated to match that of the window. */ -class WindowView: public View, public sigc::trackable +class WindowView: public WindowViewBackend, public sigc::trackable { private: Graphics::Window &window; @@ -35,8 +35,6 @@ public: private: void window_resized(unsigned, unsigned); - - virtual const Framebuffer &get_target() const; }; } // namespace GL