X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Ftext.h;h=c007c81f8aeaee0c9813dbf66915ccdd12814400;hp=916d6d7b8d1c02e74dfa2dfca8dfd054c77e79ef;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1 diff --git a/source/render/text.h b/source/render/text.h index 916d6d7b..c007c81f 100644 --- a/source/render/text.h +++ b/source/render/text.h @@ -4,16 +4,17 @@ #include "font.h" #include "mesh.h" #include "object.h" -#include "technique.h" +#include "objectinstance.h" namespace Msp { namespace GL { /** -Creates an object consisting of the visual representation of a string. Can be -used with an ObjectInstance to further customize the appearance. +Creates an object consisting of the visual representation of a string. If you +derive from Text to customize it, make sure you call Text::setup_render or +otherwise bind the appropriate texture. */ -class Text: public Renderable +class Text: public ObjectInstance { public: enum HorizontalAlign @@ -35,20 +36,20 @@ private: const Font &font; Mesh mesh; Object object; - Technique technique; - float horz_align; - float vert_offset; - float width; + Tag texture_slot; + float horz_align = 0.0f; + float vert_offset = 0.0f; + float width = 0.0f; public: - Text(const Font &, const Technique * = 0, const std::string & = std::string()); + Text(const Font &, const Technique * = 0, Tag = Tag()); const Mesh *get_mesh() const { return &mesh; } /** Sets technique to render with, replacing the given texture slot with the font texture. If no texture slot is specified, heuristics are used to choose a suitable one. */ - void set_technique(const Technique *, const std::string & = std::string()); + void set_technique(const Technique *, Tag = Tag()); const Technique *get_technique() const { return object.get_technique(); } @@ -77,9 +78,9 @@ public: float get_width() const { return width; } - virtual void render(Renderer &, Tag = Tag()) const; + virtual void setup_render(Renderer &, Tag) const; - operator const Object &() const { return object; } + DEPRECATED operator const Object &() const { return object; } }; } // namespace GL