X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fsequence.cpp;h=7a964c870d39e2bbe40a9cbf4a2571d1e1f40843;hp=3460bc724c30905a05759a3f51046bac720eb306;hb=006bdb4f8660098fc524dcca80b24c943c65b249;hpb=74c995a4ce89d52100f2e9967f61a719a8affe67 diff --git a/source/render/sequence.cpp b/source/render/sequence.cpp index 3460bc72..7a964c87 100644 --- a/source/render/sequence.cpp +++ b/source/render/sequence.cpp @@ -7,62 +7,74 @@ #include "renderer.h" #include "sequence.h" #include "texture2d.h" -#include "view.h" using namespace std; namespace Msp { namespace GL { -Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f) +Sequence::Sequence(): + width(0), + height(0), + target{0, 0}, + target_ms(0), + clear_enabled(false), + clear_depth(1.0f), + clear_stencil(0) +{ } + +Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f): + width(w), + height(h), + target_format(f), + target_ms(0), + clear_enabled(false), + clear_depth(1.0f), + clear_stencil(0) { - init(w, h, f); + if(target_format.empty()) + throw invalid_argument("Sequence::Sequence"); + + FrameFormat postproc_fmt = target_format; + postproc_fmt.set_samples(1); + target[0] = new RenderTarget(width, height, postproc_fmt); + target[1] = new RenderTarget(width, height, postproc_fmt); + + if(target_format.get_samples()>1) + target_ms = new RenderTarget(width, height, target_format); } -Sequence::Sequence(const View &view, const FrameFormat &f) +Sequence::~Sequence() { - init(view.get_width(), view.get_height(), f); + for(PostProcStep &p: postproc) + if(p.owned) + delete p.postproc; + delete target[0]; + delete target[1]; + delete target_ms; } -Sequence::Sequence(const Framebuffer &fbo, const FrameFormat &f) +void Sequence::set_clear_enabled(bool c) { - init(fbo.get_width(), fbo.get_height(), f); + clear_enabled = c; } -void Sequence::init(unsigned w, unsigned h, const FrameFormat &f) +void Sequence::set_clear_colors(const vector &c) { - width = w; - height = h; - target_format = f; + clear_enabled = true; + clear_colors = c; +} - if(!target_format.empty()) - { - FrameFormat postproc_fmt = target_format; - postproc_fmt.set_samples(1); - target[0] = new RenderTarget(width, height, postproc_fmt); - target[1] = new RenderTarget(width, height, postproc_fmt); - - if(target_format.get_samples()>1) - target_ms = new RenderTarget(width, height, target_format); - else - target_ms = 0; - } - else - { - target_ms = 0; - target[0] = 0; - target[1] = 0; - } +void Sequence::set_clear_depth(float d) +{ + clear_enabled = true; + clear_depth = d; } -Sequence::~Sequence() +void Sequence::set_clear_stencil(int s) { - for(vector::iterator i=postproc.begin(); i!=postproc.end(); ++i) - if(i->owned) - delete i->postproc; - delete target[0]; - delete target[1]; - delete target_ms; + clear_enabled = true; + clear_stencil = s; } Sequence::Step &Sequence::add_step(Tag tag, Renderable &r) @@ -94,15 +106,15 @@ void Sequence::add_postprocessor(PostProcessor *pp, bool owned) void Sequence::setup_frame(Renderer &renderer) { - for(vector::const_iterator i=steps.begin(); i!=steps.end(); ++i) - if(Renderable *renderable = i->get_renderable()) + for(const Step &s: steps) + if(Renderable *renderable = s.get_renderable()) renderable->setup_frame(renderer); } void Sequence::finish_frame() { - for(vector::const_iterator i=steps.begin(); i!=steps.end(); ++i) - if(Renderable *renderable = i->get_renderable()) + for(const Step &s: steps) + if(Renderable *renderable = s.get_renderable()) renderable->finish_frame(); } @@ -116,25 +128,47 @@ void Sequence::render(Renderer &renderer, Tag tag) const const Framebuffer *out_fbo = renderer.get_framebuffer(); if(target[0]) - { renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer()); - renderer.clear(); + + if(clear_enabled) + { + const Framebuffer *target_fbo = renderer.get_framebuffer(); + if(!target_fbo) + throw invalid_operation("Sequence::render"); + + const FrameFormat &format = target_fbo->get_format(); + ClearValue clear_values[7]; + unsigned i = 0; + Color default_color = (clear_colors.empty() ? Color(0.0f, 0.0f, 0.0f, 0.0f) : clear_colors.front()); + ClearValue *cv = clear_values; + for(FrameAttachment a: format) + { + if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT)) + cv->depth_stencil.depth = clear_depth; + else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT)) + cv->depth_stencil.stencil = clear_stencil; + else + cv->color = (i::const_iterator i=steps.begin(); i!=steps.end(); ++i) + for(const Step &s: steps) { Renderer::Push _push2(renderer); - renderer.set_depth_test(&i->get_depth_test()); - renderer.set_stencil_test(&i->get_stencil_test()); - renderer.set_blend(&i->get_blend()); + renderer.set_depth_test(&s.get_depth_test()); + renderer.set_stencil_test(&s.get_stencil_test()); + renderer.set_blend(&s.get_blend()); - if (const Lighting *lighting = i->get_lighting()) + if (const Lighting *lighting = s.get_lighting()) renderer.add_shader_data(lighting->get_shader_data()); - renderer.set_clipping(i->get_clipping()); + renderer.set_clipping(s.get_clipping()); - if(const Renderable *renderable = i->get_renderable()) - renderer.render(*renderable, i->get_tag()); + if(const Renderable *renderable = s.get_renderable()) + renderer.render(*renderable, s.get_tag()); } if(target[0])