X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fsequence.cpp;h=7a964c870d39e2bbe40a9cbf4a2571d1e1f40843;hp=254a6c462abcbdc01aa232a104c05cf5380db269;hb=006bdb4f8660098fc524dcca80b24c943c65b249;hpb=ff8a8bfa114a690b7b25d9503bb5ed811d6aeca9 diff --git a/source/render/sequence.cpp b/source/render/sequence.cpp index 254a6c46..7a964c87 100644 --- a/source/render/sequence.cpp +++ b/source/render/sequence.cpp @@ -18,7 +18,9 @@ Sequence::Sequence(): height(0), target{0, 0}, target_ms(0), - clear_enabled(false) + clear_enabled(false), + clear_depth(1.0f), + clear_stencil(0) { } Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f): @@ -26,7 +28,9 @@ Sequence::Sequence(unsigned w, unsigned h, const FrameFormat &f): height(h), target_format(f), target_ms(0), - clear_enabled(false) + clear_enabled(false), + clear_depth(1.0f), + clear_stencil(0) { if(target_format.empty()) throw invalid_argument("Sequence::Sequence"); @@ -55,6 +59,24 @@ void Sequence::set_clear_enabled(bool c) clear_enabled = c; } +void Sequence::set_clear_colors(const vector &c) +{ + clear_enabled = true; + clear_colors = c; +} + +void Sequence::set_clear_depth(float d) +{ + clear_enabled = true; + clear_depth = d; +} + +void Sequence::set_clear_stencil(int s) +{ + clear_enabled = true; + clear_stencil = s; +} + Sequence::Step &Sequence::add_step(Tag tag, Renderable &r) { steps.push_back(Step(tag, &r)); @@ -109,7 +131,29 @@ void Sequence::render(Renderer &renderer, Tag tag) const renderer.set_framebuffer(&(target_ms ? target_ms : target[0])->get_framebuffer()); if(clear_enabled) - renderer.clear(); + { + const Framebuffer *target_fbo = renderer.get_framebuffer(); + if(!target_fbo) + throw invalid_operation("Sequence::render"); + + const FrameFormat &format = target_fbo->get_format(); + ClearValue clear_values[7]; + unsigned i = 0; + Color default_color = (clear_colors.empty() ? Color(0.0f, 0.0f, 0.0f, 0.0f) : clear_colors.front()); + ClearValue *cv = clear_values; + for(FrameAttachment a: format) + { + if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT)) + cv->depth_stencil.depth = clear_depth; + else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT)) + cv->depth_stencil.stencil = clear_stencil; + else + cv->color = (i