X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fscene.h;h=d07a81da80b82fef2998eed732c4d3aca8bef8b3;hp=8083239390fed6d765e546ae08ea2aadde14f2ce;hb=HEAD;hpb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14 diff --git a/source/render/scene.h b/source/render/scene.h index 80832393..e6115ae5 100644 --- a/source/render/scene.h +++ b/source/render/scene.h @@ -11,9 +11,15 @@ namespace Msp { namespace GL { /** -Scenes are containers for other Renderables. This is a base class that can't -be instantiated. Examples of available Scene types are SimpleScene, -InstancedScene and OrderedScene. +Container for other renderables. Subclasses provide different ways of +rendering the contents. + +All types of Scenes perform frustum culling on the contents, skipping +renderables whose bounding sphere is fully outside the view volume. If a +bounding sphere cannot be determined, culling is not performed on that +renderable. + +SimpleScene is a good default choice if there are no specific requirements. */ class Scene: public Renderable { @@ -25,7 +31,8 @@ protected: private: ContentMap *content; - unsigned inst_counter; + + static unsigned inline_counter; public: Loader(Scene &s, Collection &c): Loader(s, c, 0) { } @@ -33,9 +40,11 @@ protected: private: Loader(Scene &, Collection &, ContentMap *); + void array(const std::string &); void object(const std::string &); void object_tagged(const std::string &, const std::string &); void scene(const std::string &); + void scene_inline(); }; public: @@ -51,24 +60,13 @@ public: }; protected: - mutable Matrix culling_matrix; - mutable Vector4 frustum_edges[6]; - Scene() = default; -private: - Scene(const Scene &); - Scene &operator=(const Scene &); public: virtual ~Scene() = default; virtual void add(Renderable &) = 0; virtual void remove(Renderable &) = 0; -protected: - bool setup_frustum(const Renderer &) const; - bool frustum_cull(const Renderable &) const; - -public: template static void register_type(const std::string &); private: