X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fscene.cpp;h=0f7737227e8da37c4ba69e0260d99f4e893b87c0;hp=4b7aee1a8574499b59c169b976fd34cf7dc22feb;hb=HEAD;hpb=29f0d4ada51ff65c424398546e01e2884dba6ef3 diff --git a/source/render/scene.cpp b/source/render/scene.cpp index 4b7aee1a..a05e7110 100644 --- a/source/render/scene.cpp +++ b/source/render/scene.cpp @@ -2,6 +2,7 @@ #include #include #include "camera.h" +#include "instancearray.h" #include "objectinstance.h" #include "occludedscene.h" #include "orderedscene.h" @@ -15,64 +16,6 @@ using namespace std; namespace Msp { namespace GL { -bool Scene::setup_frustum(const Renderer &renderer) const -{ - const Camera *camera = renderer.get_camera(); - if(!camera) - return false; - - culling_matrix = camera->get_view_matrix()*renderer.get_matrix(); - - if(camera->is_orthographic()) - { - float h = camera->get_orthographic_height(); - frustum_edges[0] = Vector4(0, 1, 0, -h); - frustum_edges[1] = Vector4(0, -1, 0, -h); - - float w = camera->get_orthographic_width(); - frustum_edges[2] = Vector4(1, 0, 0, -w); - frustum_edges[3] = Vector4(-1, 0, 0, -w); - } - else - { - float y = tan(camera->get_field_of_view()/2.0f); - float s = sqrt(y*y+1); - frustum_edges[0] = Vector4(0, 1/s, y/s, 0); - frustum_edges[1] = Vector4(0, -1/s, y/s, 0); - - float x = y*camera->get_aspect_ratio(); - s = sqrt(x*x+1); - frustum_edges[2] = Vector4(1/s, 0, x/s, 0); - frustum_edges[3] = Vector4(-1/s, 0, x/s, 0); - } - - frustum_edges[4] = Vector4(0, 0, -1, -camera->get_far_clip()); - frustum_edges[5] = Vector4(0, 0, 1, camera->get_near_clip()); - - return true; -} - -bool Scene::frustum_cull(const Renderable &renderable) const -{ - const Matrix *matrix = renderable.get_matrix(); - const Geometry::BoundingSphere *bsphere = renderable.get_bounding_sphere(); - if(!matrix || !bsphere) - return false; - - Vector4 center = culling_matrix*(*matrix*compose(bsphere->get_center(), 1.0f)); - Vector3 x_axis = (matrix->column(0)*bsphere->get_radius()).slice<3>(0); - float radius_sq = inner_product(x_axis, x_axis); - - for(unsigned i=0; i<6; ++i) - { - float distance = inner_product(center, frustum_edges[i]); - if(distance>0 && distance*distance>radius_sq) - return true; - } - - return false; -} - Scene::GenericLoader::TypeRegistry &Scene::get_scene_registry() { static Scene::GenericLoader::TypeRegistry registry; @@ -95,9 +38,19 @@ Scene::Loader::Loader(Scene &s, Collection &c, ContentMap *m): DataFile::CollectionObjectLoader(s, &c), content(m) { + add("array", &Loader::array); add("object", &Loader::object); add("object", &Loader::object_tagged); add("scene", &Loader::scene); + add("scene", &Loader::scene_inline); +} + +void Scene::Loader::array(const string &n) +{ + RefPtr > arr = new InstanceArray<>(get_collection().get(n)); + load_sub(*arr); + get_collection().add(format("_scene_array_%d.array", ++inline_counter), arr.get()); + obj.add(*arr.release()); } void Scene::Loader::object(const string &n) @@ -120,5 +73,13 @@ void Scene::Loader::scene(const string &n) obj.add(get_collection().get(n)); } +void Scene::Loader::scene_inline() +{ + GenericLoader ldr(get_collection()); + load_sub_with(ldr); + Scene *scene = ldr.store_object(get_collection(), format("_scene_%d.scene", ++inline_counter)); + obj.add(*scene); +} + } // namespace GL } // namespace Msp