X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=fa7de736d1ff868b0be1874acb04c997b48254da;hp=f8d297289085557c31cfc866ed1e1b2b2d5d952d;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=233dff2a6c552e08da832496aecd88ef4f8948f1 diff --git a/source/render/renderer.h b/source/render/renderer.h index f8d29728..fa7de736 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,7 +3,9 @@ #include #include +#include "commands.h" #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -13,17 +15,17 @@ namespace GL { class Batch; class Buffer; class Camera; +union ClearValue; class Clipping; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -64,74 +66,90 @@ public: }; private: + struct BoundTexture + { + Tag tag; + mutable int unit = -1; + const Texture *texture = 0; + const Sampler *sampler = 0; + int replaced = -1; + }; + + struct BoundProgramData + { + const ProgramData *shdata; + mutable unsigned generation = 0; + + BoundProgramData(const ProgramData *); + }; + struct State { - const Camera *camera; - Matrix modelview_matrix; - const Texture *texture; - const Sampler *sampler; - const Texturing *texturing; - unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; - const Clipping *clipping; - Matrix clipping_matrix; - const Program *shprog; - unsigned shdata_count; - const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; - unsigned object_lod_bias; - - State(); + const Camera *camera = 0; + Matrix model_matrix; + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + unsigned texture_count = 0; + const Clipping *clipping = 0; + const Program *shprog = 0; + unsigned shdata_count = 0; + const VertexSetup *vertex_setup = 0; + FaceWinding front_face = NON_MANIFOLD; + CullMode face_cull = NO_CULL; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; + unsigned object_lod_bias = 0; }; enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; + std::vector texture_stack; ProgramData standard_shdata; - std::vector shdata_stack; + std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; + Commands commands; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } + + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); - void set_texture(const Texture *, const Sampler * = 0); - void set_texturing(const Texturing *); - unsigned allocate_effect_texunit(); - void set_material(const Material *); + const Framebuffer *get_framebuffer() const { return state->framebuffer; } - void set_lighting(const Lighting *); + void set_texture(Tag, const Texture *, const Sampler * = 0); +private: + void flush_textures(); +public: + DEPRECATED void set_material(const Material *); + + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -143,11 +161,18 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -167,10 +192,17 @@ public: void exclude(const Renderable &); void include(const Renderable &); + void clear(const ClearValue *); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); + void resolve_multisample(Framebuffer &); + + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); + private: void apply_state(); };