X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=8026f5ab8770429981c399b5f2482656756717fe;hp=5f069197453501fa097ccc261cb20b4383c84cb0;hb=006bdb4f8660098fc524dcca80b24c943c65b249;hpb=9b3bce7ae76ff8c0c81315d2505ea96bf422a318 diff --git a/source/render/renderer.h b/source/render/renderer.h index 5f069197..8026f5ab 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,6 +3,8 @@ #include #include +#include "commands.h" +#include "framebuffer.h" #include "matrix.h" #include "pipelinestate.h" #include "programdata.h" @@ -23,7 +25,6 @@ class Renderable; class Sampler; class Texture; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -87,14 +88,19 @@ private: { const Camera *camera; Matrix model_matrix; + const Framebuffer *framebuffer; + const Rect *viewport; + const Rect *scissor; unsigned texture_count; - unsigned lowest_effect_texunit; const Clipping *clipping; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; + FaceWinding front_face; + CullMode face_cull; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; unsigned object_lod_bias; State(); @@ -114,6 +120,7 @@ private: std::vector shdata_stack; std::set excluded; PipelineState pipeline_state; + Commands commands; public: Renderer(); @@ -133,6 +140,12 @@ public: /** Returns the current model matrix. */ const Matrix &get_matrix() const { return state->model_matrix; } + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); + + const Framebuffer *get_framebuffer() const { return state->framebuffer; } + void set_texture(Tag, const Texture *, const Sampler * = 0); private: void flush_textures(); @@ -157,8 +170,12 @@ private: public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -178,10 +195,14 @@ public: void exclude(const Renderable &); void include(const Renderable &); + void clear(const ClearValue *); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); + void resolve_multisample(Framebuffer &, BufferBits); + private: void apply_state(); };