X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=42515e822993b622a163d5eb454359bf0a86f145;hp=1a84d8bf8507c50d596bc3d1490a289f8c2f5855;hb=77a534371433054384d213922a2e8c55f8a69ad6;hpb=acb4aba95c22fa7c72eeef10befd611570d35182 diff --git a/source/render/renderer.h b/source/render/renderer.h index 1a84d8bf..42515e82 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -3,7 +3,9 @@ #include #include +#include "commands.h" #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -13,17 +15,16 @@ namespace GL { class Batch; class Buffer; class Camera; -class Clipping; +union ClearValue; class Material; class Mesh; class Lighting; class Program; +class QueryPool; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; -class WindingTest; /** A class for supervising the rendering process. While many Renderables (in @@ -67,52 +68,45 @@ private: struct BoundTexture { Tag tag; - mutable int unit; - const Texture *texture; - const Sampler *sampler; - int replaced; - - BoundTexture(); + mutable int unit = -1; + const Texture *texture = 0; + const Sampler *sampler = 0; + int replaced = -1; }; struct BoundProgramData { const ProgramData *shdata; - mutable unsigned generation; + mutable unsigned generation = 0; BoundProgramData(const ProgramData *); }; struct State { - const Camera *camera; - Matrix modelview_matrix; - unsigned texture_count; - unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; - const Clipping *clipping; - Matrix clipping_matrix; - const Program *shprog; - unsigned shdata_count; - const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; - unsigned object_lod_bias; - - State(); + const Camera *camera = 0; + Matrix model_matrix; + const Framebuffer *framebuffer = 0; + const Rect *viewport = 0; + const Rect *scissor = 0; + unsigned texture_count = 0; + const Program *shprog = 0; + unsigned shdata_count = 0; + const VertexSetup *vertex_setup = 0; + FaceWinding front_face = NON_MANIFOLD; + CullMode face_cull = NO_CULL; + const DepthTest *depth_test = 0; + const StencilTest *stencil_test = 0; + const Blend *blend = 0; + unsigned object_lod_bias = 0; }; enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; @@ -120,45 +114,40 @@ private: ProgramData standard_shdata; std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; + Commands commands; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } + + void set_framebuffer(const Framebuffer *); + void set_viewport(const Rect *); + void set_scissor(const Rect *); + + const Framebuffer *get_framebuffer() const { return state->framebuffer; } void set_texture(Tag, const Texture *, const Sampler * = 0); private: - void set_texture(Tag, int, const Texture *, const Sampler *); void flush_textures(); public: -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" - DEPRECATED void set_texture(const Texture *, const Sampler * = 0); - DEPRECATED void set_texturing(const Texturing *); - DEPRECATED unsigned allocate_effect_texunit(); -#pragma GCC diagnostic pop - void set_material(const Material *); + DEPRECATED void set_material(const Material *); - void set_lighting(const Lighting *); - void set_clipping(const Clipping *); + DEPRECATED void set_lighting(const Lighting *); /** Sets the shader program to use. An initial set of data can be set as well, with the same semantics as add_shader_data. */ @@ -169,11 +158,18 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -193,10 +189,17 @@ public: void exclude(const Renderable &); void include(const Renderable &); + void clear(const ClearValue *); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned); + void resolve_multisample(Framebuffer &); + + void begin_query(const QueryPool &, unsigned); + void end_query(const QueryPool &, unsigned); + private: void apply_state(); };