X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.h;h=23ced9e4fc567bc124a80fefd70b330937f149cc;hp=2854bc8ff181f3ead7f0f19ec9b0ec56d79b0470;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=7aaec9a70b8d7733429bec043f8e33e02956f266 diff --git a/source/render/renderer.h b/source/render/renderer.h index 2854bc8f..23ced9e4 100644 --- a/source/render/renderer.h +++ b/source/render/renderer.h @@ -4,6 +4,7 @@ #include #include #include "matrix.h" +#include "pipelinestate.h" #include "programdata.h" #include "tag.h" @@ -21,7 +22,6 @@ class Program; class Renderable; class Sampler; class Texture; -class Texturing; class VertexSetup; class WindingTest; @@ -64,24 +64,40 @@ public: }; private: - struct State + struct BoundTexture { - const Camera *camera; - Matrix modelview_matrix; + Tag tag; + mutable int unit; const Texture *texture; const Sampler *sampler; - const Texturing *texturing; + int replaced; + + BoundTexture(); + }; + + struct BoundProgramData + { + const ProgramData *shdata; + mutable unsigned generation; + + BoundProgramData(const ProgramData *); + }; + + struct State + { + const Camera *camera; + Matrix model_matrix; + unsigned texture_count; unsigned lowest_effect_texunit; - const Material *material; - const Lighting *lighting; - Matrix lighting_matrix; const Clipping *clipping; - Matrix clipping_matrix; const Program *shprog; unsigned shdata_count; const VertexSetup *vertex_setup; - const WindingTest *winding_test; - bool reverse_winding; + FaceWinding front_face; + CullMode face_cull; + const DepthTest *depth_test; + const StencilTest *stencil_test; + const Blend *blend; unsigned object_lod_bias; State(); @@ -90,48 +106,43 @@ private: enum ChangeMask { MATRIX = 2, - SHADER_DATA = 16, - MATERIAL_SHDATA = 32, - STANDARD_SHDATA = 64 + SHADER_DATA = 16 }; - const Camera *default_camera; unsigned char changed; std::vector state_stack; State *state; + std::vector texture_stack; ProgramData standard_shdata; - std::vector shdata_stack; + std::vector shdata_stack; std::set excluded; + PipelineState pipeline_state; public: Renderer(); - DEPRECATED Renderer(const Camera *); -private: - void init(); -public: ~Renderer(); - /** Sets the camera to render from. The modelview matrix is reset to the - camera's view matrix. */ + /** Sets the camera to render from. The model matrix is reset to identity. */ void set_camera(const Camera &); const Camera *get_camera() const { return state->camera; } - /** Replaces the Renderer's modelview matrix. */ + /** Replaces the Renderer's model matrix. */ void set_matrix(const Matrix &); - /** Applies a transform to the Renderer's modelview matrix. */ + /** Applies a transform to the Renderer's model matrix. */ void transform(const Matrix &); - /** Returns the current modelview matrix. */ - const Matrix &get_matrix() const { return state->modelview_matrix; } + /** Returns the current model matrix. */ + const Matrix &get_matrix() const { return state->model_matrix; } - void set_texture(const Texture *, const Sampler * = 0); - void set_texturing(const Texturing *); - unsigned allocate_effect_texunit(); - void set_material(const Material *); + void set_texture(Tag, const Texture *, const Sampler * = 0); +private: + void flush_textures(); +public: + DEPRECATED void set_material(const Material *); - void set_lighting(const Lighting *); + DEPRECATED void set_lighting(const Lighting *); void set_clipping(const Clipping *); /** Sets the shader program to use. An initial set of data can be set as @@ -143,11 +154,18 @@ public: Renderer state is popped. */ void add_shader_data(const ProgramData &data); - void flush_shader_data(); + DEPRECATED void flush_shader_data() { flush_shader_data_(); } +private: + void flush_shader_data_(); +public: void set_vertex_setup(const VertexSetup *); - void set_winding_test(const WindingTest *); - void set_reverse_winding(bool); + void set_front_face(FaceWinding); + void set_face_cull(CullMode); + + void set_depth_test(const DepthTest *); + void set_stencil_test(const StencilTest *); + void set_blend(const Blend *); void set_object_lod_bias(unsigned); unsigned get_object_lod_bias() const { return state->object_lod_bias; } @@ -167,7 +185,7 @@ public: void exclude(const Renderable &); void include(const Renderable &); - void render(const Renderable &, const Tag & = Tag()); + void render(const Renderable &, Tag = Tag()); void draw(const Batch &); void draw_instanced(const Batch &, unsigned);