X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=ad5f87d5a4fd6fd8add9613b7562cb4415de0156;hp=6f7e9cba34d3c156a50e255372d0c59d078e8da9;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=e9a898f315b5d1396f196d785913a283c30940f2 diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 6f7e9cba..ad5f87d5 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -2,8 +2,8 @@ #include "buffer.h" #include "camera.h" #include "clipping.h" -#include "deviceinfo.h" #include "error.h" +#include "framebuffer.h" #include "lighting.h" #include "material.h" #include "program.h" @@ -29,7 +29,6 @@ Renderer::Renderer(): shdata_stack.reserve(32); state = &state_stack.back(); add_shader_data(standard_shdata); - commands.use_pipeline(pipeline_state); } Renderer::~Renderer() @@ -224,7 +223,7 @@ void Renderer::end() add_shader_data(standard_shdata); excluded.clear(); - PipelineState::clear(); + commands.use_pipeline(0); } void Renderer::exclude(const Renderable &renderable) @@ -243,21 +242,20 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } -void Renderer::clear() -{ - clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); -} - -void Renderer::clear(BufferBits buffers) +void Renderer::clear(const ClearValue *values) { pipeline_state.set_framebuffer(state->framebuffer); - commands.clear(buffers); + pipeline_state.set_viewport(state->viewport); + pipeline_state.set_scissor(state->scissor); + commands.use_pipeline(&pipeline_state); + commands.clear(values); } void Renderer::draw(const Batch &batch) { apply_state(); batch.refresh(); + commands.use_pipeline(&pipeline_state); commands.draw(batch); } @@ -265,10 +263,11 @@ void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); batch.refresh(); + commands.use_pipeline(&pipeline_state); commands.draw_instanced(batch, count); } -void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) +void Renderer::resolve_multisample(Framebuffer &target) { if(!state->framebuffer) throw invalid_operation("Renderer::resolve_multisample"); @@ -279,7 +278,18 @@ void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) throw incompatible_data("Renderer::resolve_multisample"); pipeline_state.set_framebuffer(state->framebuffer); - commands.resolve_multisample(target, buffers); + commands.use_pipeline(&pipeline_state); + commands.resolve_multisample(target); +} + +void Renderer::begin_query(const QueryPool &pool, unsigned index) +{ + commands.begin_query(pool, index); +} + +void Renderer::end_query(const QueryPool &pool, unsigned index) +{ + commands.end_query(pool, index); } void Renderer::apply_state() @@ -349,36 +359,8 @@ void Renderer::apply_state() } -Renderer::BoundTexture::BoundTexture(): - unit(-1), - texture(0), - sampler(0), - replaced(-1) -{ } - - Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): - shdata(d), - generation(0) -{ } - - -Renderer::State::State(): - camera(0), - framebuffer(0), - viewport(0), - scissor(0), - texture_count(0), - clipping(0), - shprog(0), - shdata_count(0), - vertex_setup(0), - front_face(NON_MANIFOLD), - face_cull(NO_CULL), - depth_test(0), - stencil_test(0), - blend(0), - object_lod_bias(0) + shdata(d) { } } // namespace GL