X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=aa6c9b55a4d4206ef458012e280efdacb3e9aba5;hp=575b44a85ff4a56ed7351e0a8500a848ba8577c6;hb=006bdb4f8660098fc524dcca80b24c943c65b249;hpb=b466adff89db080c304ac3178ce1f4fef844cb28 diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 575b44a8..aa6c9b55 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -1,6 +1,3 @@ -#include -#include -#include #include "batch.h" #include "buffer.h" #include "camera.h" @@ -24,13 +21,15 @@ using namespace std; namespace Msp { namespace GL { -Renderer::Renderer() +Renderer::Renderer(): + changed(0) { state_stack.reserve(16); state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); add_shader_data(standard_shdata); + commands.use_pipeline(pipeline_state); } Renderer::~Renderer() @@ -90,7 +89,7 @@ void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) flush_textures(); } - for(vector::iterator i=texture_stack.end(); i!=texture_stack.begin(); ) + for(auto i=texture_stack.end(); i!=texture_stack.begin(); ) if((--i)->tag==tag) { i->replaced = texture_stack.size(); @@ -244,30 +243,24 @@ void Renderer::render(const Renderable &renderable, Tag tag) renderable.render(*this, tag); } -void Renderer::clear() -{ - clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT|STENCIL_BUFFER_BIT); -} - -void Renderer::clear(BufferBits buffers) +void Renderer::clear(const ClearValue *values) { pipeline_state.set_framebuffer(state->framebuffer); - pipeline_state.apply(); - glClear(buffers); + commands.clear(values); } void Renderer::draw(const Batch &batch) { apply_state(); - - batch.draw(); + batch.refresh(); + commands.draw(batch); } void Renderer::draw_instanced(const Batch &batch, unsigned count) { apply_state(); - - batch.draw_instanced(count); + batch.refresh(); + commands.draw_instanced(batch, count); } void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) @@ -280,20 +273,8 @@ void Renderer::resolve_multisample(Framebuffer &target, BufferBits buffers) if(target.get_width()!=width || target.get_height()!=height) throw incompatible_data("Renderer::resolve_multisample"); - if(ARB_direct_state_access) - glBlitNamedFramebuffer(state->framebuffer->get_id(), target.get_id(), 0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); - else - { - glBindFramebuffer(GL_READ_FRAMEBUFFER, state->framebuffer->get_id()); - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, target.get_id()); - - target.refresh(); - - glBlitFramebuffer(0, 0, width, height, 0, 0, width, height, buffers, GL_NEAREST); - - glBindFramebuffer(GL_FRAMEBUFFER, 0); - pipeline_state.set_framebuffer(0); - } + pipeline_state.set_framebuffer(state->framebuffer); + commands.resolve_multisample(target, buffers); } void Renderer::apply_state() @@ -333,15 +314,15 @@ void Renderer::apply_state() if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) + for(const BoundTexture &t: texture_stack) { - int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); + int unit = (t.tag.id ? state->shprog->get_uniform_binding(t.tag) : t.unit); if(unit>=0) - pipeline_state.set_texture(unit, i->texture, i->sampler); + pipeline_state.set_texture(unit, t.texture, t.sampler); } bool shdata_changed = changed&SHADER_DATA; - for(vector::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) + for(auto i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) shdata_changed = (i->shdata->get_generation()!=i->generation); bool extra_shdata = (shdata_stack.size()>state->shdata_count); @@ -349,10 +330,10 @@ void Renderer::apply_state() { if(extra_shdata) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) + for(const BoundProgramData &d: shdata_stack) { - i->shdata->apply(*state->shprog, pipeline_state); - i->generation = i->shdata->get_generation(); + d.shdata->apply(*state->shprog, pipeline_state); + d.generation = d.shdata->get_generation(); } changed &= ~SHADER_DATA; } @@ -360,8 +341,6 @@ void Renderer::apply_state() pipeline_state.set_depth_test(state->depth_test); pipeline_state.set_stencil_test(state->stencil_test); pipeline_state.set_blend(state->blend); - - pipeline_state.apply(); }