X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=68b7927dcb7067c0e3331c33f3f09bab1bf6a04a;hp=1d43a939432f9a593381992824aedec7fca87f84;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=e24dcc10ff0d78203331eabae6b934c9e064105d diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 1d43a939..68b7927d 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -10,35 +10,18 @@ #include "programdata.h" #include "renderable.h" #include "renderer.h" +#include "resourcemanager.h" #include "sampler.h" #include "texture.h" -#include "texturing.h" -#include "texunit.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; namespace Msp { namespace GL { -Renderer::Renderer(): - default_camera(0) -{ - init(); -} - -Renderer::Renderer(const Camera *c): - default_camera(c) -{ - init(); - - if(c) - set_camera(*c); -} - -void Renderer::init() +Renderer::Renderer() { state_stack.reserve(16); state_stack.push_back(State()); @@ -73,15 +56,14 @@ void Renderer::transform(const Matrix &matrix) void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { - set_texture(tag, -1, tex, samp); -} + if(tex) + if(ResourceManager *res_mgr = tex->get_manager()) + res_mgr->resource_used(*tex); -void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler *samp) -{ if(texture_stack.size()>state->texture_count) { BoundTexture &bt = texture_stack[state->texture_count]; - if((!tag.id || bt.tag==tag) && (unit<0 || bt.unit==unit) && bt.texture==tex && bt.sampler==samp) + if(bt.tag==tag && bt.texture==tex && bt.sampler==samp) { ++state->texture_count; return; @@ -91,7 +73,7 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler } for(vector::iterator i=texture_stack.end(); i!=texture_stack.begin(); ) - if((--i)->tag==tag && i->unit==unit) + if((--i)->tag==tag) { i->replaced = texture_stack.size(); break; @@ -100,53 +82,20 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler texture_stack.push_back(BoundTexture()); BoundTexture &bound_tex = texture_stack.back(); bound_tex.tag = tag; - bound_tex.unit = unit; bound_tex.texture = tex; bound_tex.sampler = samp; state->texture_count = texture_stack.size(); } -void Renderer::set_texture(const Texture *t, const Sampler *s) -{ - set_texture(Tag(), 0, t, s); -} - void Renderer::flush_textures() { - for(unsigned i=0; i=state->texture_count && bt.unit>=0) - { - Texture::unbind_from(bt.unit); - Sampler::unbind_from(bt.unit); - } - else if(bt.replaced>=static_cast(state->texture_count)) - bt.replaced = -1; - } + for(unsigned i=0; itexture_count; ++i) + if(texture_stack[i].replaced>=static_cast(state->texture_count)) + texture_stack[i].replaced = -1; texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" -void Renderer::set_texturing(const Texturing *t) -{ - if(t) - { - unsigned n_units = TexUnit::get_n_units(); - for(unsigned i=0; iget_attached_texture(i)) - set_texture(Tag(), i, tex, t->get_attached_sampler(i)); - } -} -#pragma GCC diagnostic pop - -unsigned Renderer::allocate_effect_texunit() -{ - return --state->lowest_effect_texunit; -} - void Renderer::set_material(const Material *m) { if(m) @@ -202,14 +151,29 @@ void Renderer::set_vertex_setup(const VertexSetup *vs) state->vertex_setup = vs; } -void Renderer::set_winding_test(const WindingTest *w) +void Renderer::set_front_face(FaceWinding winding) +{ + state->front_face = winding; +} + +void Renderer::set_face_cull(CullMode cull) +{ + state->face_cull = cull; +} + +void Renderer::set_depth_test(const DepthTest *dt) +{ + state->depth_test = dt; +} + +void Renderer::set_stencil_test(const StencilTest *st) { - state->winding_test = w; + state->stencil_test = st; } -void Renderer::set_reverse_winding(bool r) +void Renderer::set_blend(const Blend *b) { - state->reverse_winding = r; + state->blend = b; } void Renderer::set_object_lod_bias(unsigned b) @@ -239,22 +203,11 @@ void Renderer::end() throw invalid_operation("Renderer::end"); *state = State(); - if(default_camera) - set_camera(*default_camera); shdata_stack.clear(); + add_shader_data(standard_shdata); excluded.clear(); - for(vector::iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - if(i->unit>=0) - { - Texture::unbind_from(i->unit); - Sampler::unbind_from(i->unit); - } - Clipping::unbind(); - Program::unbind(); - VertexSetup::unbind(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); + PipelineState::clear(); } void Renderer::exclude(const Renderable &renderable) @@ -292,40 +245,39 @@ void Renderer::apply_state() if(!state->shprog) throw invalid_operation("Renderer::apply_state"); - /* We (mostly) let the objects themselves figure out if the binding has - changed */ + if(changed&MATRIX) + { + standard_shdata.uniform("world_obj_matrix", state->model_matrix); + LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); + nm = transpose(invert(nm)); + standard_shdata.uniform("world_obj_normal_matrix", nm); + changed &= ~MATRIX; + } - if(state->texture_countshprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state->shprog); - for(vector::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) + if(state->vertex_setup) { - int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); - if(unit>=0) - { - if(i->texture) - i->texture->bind_to(unit); - if(i->sampler) - i->sampler->bind_to(unit); - i->unit = unit; - } + if(const VertexArray *array = state->vertex_setup->get_vertex_array()) + array->refresh(); + if(const VertexArray *array = state->vertex_setup->get_instance_array()) + array->refresh(); } + pipeline_state.set_vertex_setup(state->vertex_setup); - if(state->clipping) - state->clipping->bind(); - else - Clipping::unbind(); + pipeline_state.set_front_face(state->front_face); + pipeline_state.set_face_cull(state->face_cull); + pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); - bool shprog_changed = (state->shprog!=Program::current()); - state->shprog->bind(); + if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) { - standard_shdata.uniform("world_obj_matrix", state->model_matrix); - LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); - nm = transpose(invert(nm)); - standard_shdata.uniform("world_obj_normal_matrix", nm); - changed &= ~MATRIX; + int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); + if(unit>=0) + pipeline_state.set_texture(unit, i->texture, i->sampler); } bool shdata_changed = changed&SHADER_DATA; @@ -339,26 +291,17 @@ void Renderer::apply_state() shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) { - i->shdata->apply(); + i->shdata->apply(*state->shprog, pipeline_state); i->generation = i->shdata->get_generation(); } changed &= ~SHADER_DATA; } - if(state->vertex_setup) - state->vertex_setup->bind(); - else - VertexSetup::unbind(); + pipeline_state.set_depth_test(state->depth_test); + pipeline_state.set_stencil_test(state->stencil_test); + pipeline_state.set_blend(state->blend); - if(state->winding_test) - { - if(state->reverse_winding) - state->winding_test->get_reverse().bind(); - else - state->winding_test->bind(); - } - else - WindingTest::unbind(); + pipeline_state.apply(); } @@ -384,8 +327,11 @@ Renderer::State::State(): shprog(0), shdata_count(0), vertex_setup(0), - winding_test(0), - reverse_winding(false), + front_face(NON_MANIFOLD), + face_cull(NO_CULL), + depth_test(0), + stencil_test(0), + blend(0), object_lod_bias(0) { }