X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=68b7927dcb7067c0e3331c33f3f09bab1bf6a04a;hp=15e4437ffe962c479f082487d5875299b3939d2a;hb=2b2676392aff2eb6b38c3e463cc67f4d67a4ef8b;hpb=4124807fcacedc8317bd109f056d48e077d0c12f diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 15e4437f..68b7927d 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -2,6 +2,7 @@ #include "buffer.h" #include "camera.h" #include "clipping.h" +#include "deviceinfo.h" #include "error.h" #include "lighting.h" #include "material.h" @@ -9,43 +10,24 @@ #include "programdata.h" #include "renderable.h" #include "renderer.h" +#include "resourcemanager.h" #include "sampler.h" #include "texture.h" -#include "texturing.h" -#include "texunit.h" #include "vertexarray.h" #include "vertexsetup.h" -#include "windingtest.h" using namespace std; namespace Msp { namespace GL { -Renderer::Renderer(): - default_camera(0) -{ - init(); -} - -Renderer::Renderer(const Camera *c): - default_camera(c) -{ - init(); - - if(c) - set_camera(*c); -} - -void Renderer::init() +Renderer::Renderer() { state_stack.reserve(16); state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); - - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); + add_shader_data(standard_shdata); } Renderer::~Renderer() @@ -56,35 +38,32 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - changed |= STANDARD_SHDATA; - set_matrix(state->camera->get_view_matrix()); + add_shader_data(c.get_shader_data()); + set_matrix(Matrix()); } void Renderer::set_matrix(const Matrix &matrix) { - state->modelview_matrix = matrix; + state->model_matrix = matrix; changed |= MATRIX; } void Renderer::transform(const Matrix &matrix) { - state->modelview_matrix *= matrix; + state->model_matrix *= matrix; changed |= MATRIX; } void Renderer::set_texture(Tag tag, const Texture *tex, const Sampler *samp) { - set_texture(tag, -1, tex, samp); -} + if(tex) + if(ResourceManager *res_mgr = tex->get_manager()) + res_mgr->resource_used(*tex); -void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler *samp) -{ if(texture_stack.size()>state->texture_count) { BoundTexture &bt = texture_stack[state->texture_count]; - if((!tag.id || bt.tag==tag) && (unit<0 || bt.unit==unit) && bt.texture==tex && bt.sampler==samp) + if(bt.tag==tag && bt.texture==tex && bt.sampler==samp) { ++state->texture_count; return; @@ -94,7 +73,7 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler } for(vector::iterator i=texture_stack.end(); i!=texture_stack.begin(); ) - if((--i)->tag==tag && i->unit==unit) + if((--i)->tag==tag) { i->replaced = texture_stack.size(); break; @@ -103,79 +82,37 @@ void Renderer::set_texture(Tag tag, int unit, const Texture *tex, const Sampler texture_stack.push_back(BoundTexture()); BoundTexture &bound_tex = texture_stack.back(); bound_tex.tag = tag; - bound_tex.unit = unit; bound_tex.texture = tex; bound_tex.sampler = samp; state->texture_count = texture_stack.size(); } -void Renderer::set_texture(const Texture *t, const Sampler *s) -{ - set_texture(Tag(), 0, t, s); -} - void Renderer::flush_textures() { - for(unsigned i=0; i=state->texture_count && bt.unit>=0) - { - Texture::unbind_from(bt.unit); - Sampler::unbind_from(bt.unit); - } - else if(bt.replaced>=static_cast(state->texture_count)) - bt.replaced = -1; - } + for(unsigned i=0; itexture_count; ++i) + if(texture_stack[i].replaced>=static_cast(state->texture_count)) + texture_stack[i].replaced = -1; texture_stack.erase(texture_stack.begin()+state->texture_count, texture_stack.end()); } -#pragma GCC diagnostic push -#pragma GCC diagnostic ignored "-Wdeprecated-declarations" -void Renderer::set_texturing(const Texturing *t) -{ - if(t) - { - unsigned n_units = TexUnit::get_n_units(); - for(unsigned i=0; iget_attached_texture(i)) - set_texture(Tag(), i, tex, t->get_attached_sampler(i)); - } -} -#pragma GCC diagnostic pop - -unsigned Renderer::allocate_effect_texunit() -{ - return --state->lowest_effect_texunit; -} - void Renderer::set_material(const Material *m) { - state->material = m; - changed |= MATERIAL_SHDATA; + if(m) + add_shader_data(m->get_shader_data()); } void Renderer::set_lighting(const Lighting *l) { - state->lighting = l; - state->lighting_matrix = state->modelview_matrix; if(l) - { - l->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } + add_shader_data(l->get_shader_data()); } void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - state->clipping_matrix = state->modelview_matrix; if(c) - { - c->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } + add_shader_data(c->get_shader_data()); } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -187,18 +124,23 @@ void Renderer::set_shader_program(const Program *p, const ProgramData *d) void Renderer::add_shader_data(const ProgramData &d) { - if(state->shdata_countshdata_count]==&d) - ++state->shdata_count; - else + if(state->shdata_countshdata_count = shdata_stack.size(); - changed |= SHADER_DATA; + const BoundProgramData &top = shdata_stack.back(); + if(top.shdata==&d && top.generation==d.get_generation()) + { + ++state->shdata_count; + return; + } } + + flush_shader_data_(); + shdata_stack.push_back(&d); + state->shdata_count = shdata_stack.size(); + changed |= SHADER_DATA; } -void Renderer::flush_shader_data() +void Renderer::flush_shader_data_() { if(shdata_stack.size()>state->shdata_count) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); @@ -209,14 +151,29 @@ void Renderer::set_vertex_setup(const VertexSetup *vs) state->vertex_setup = vs; } -void Renderer::set_winding_test(const WindingTest *w) +void Renderer::set_front_face(FaceWinding winding) { - state->winding_test = w; + state->front_face = winding; } -void Renderer::set_reverse_winding(bool r) +void Renderer::set_face_cull(CullMode cull) { - state->reverse_winding = r; + state->face_cull = cull; +} + +void Renderer::set_depth_test(const DepthTest *dt) +{ + state->depth_test = dt; +} + +void Renderer::set_stencil_test(const StencilTest *st) +{ + state->stencil_test = st; +} + +void Renderer::set_blend(const Blend *b) +{ + state->blend = b; } void Renderer::set_object_lod_bias(unsigned b) @@ -235,46 +192,9 @@ void Renderer::pop_state() if(state_stack.size()==1) throw stack_underflow("Renderer::pop_state"); - const Camera *old_camera = state->camera; - const Lighting *old_lighting = state->lighting; - const Clipping *old_clipping = state->clipping; state_stack.pop_back(); state = &state_stack.back(); changed |= MATRIX; - bool camera_changed = (state->camera!=old_camera); - if(camera_changed) - { - if(state->camera) - { - standard_shdata.uniform("projection_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - } - else - { - standard_shdata.uniform("projection_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); - } - changed |= STANDARD_SHDATA; - } - /* This actually should compare the relevant matrices rather than check for - camera, but in practice lighting and clipping is set right after the camera - and a boolean check is much faster than matrix comparison. */ - if(state->lighting!=old_lighting || camera_changed) - { - if(state->lighting) - { - state->lighting->update_shader_data(standard_shdata, state->lighting_matrix); - changed |= STANDARD_SHDATA; - } - } - if(state->clipping!=old_clipping || camera_changed) - { - if(state->clipping) - { - state->clipping->update_shader_data(standard_shdata, state->clipping_matrix); - changed |= STANDARD_SHDATA; - } - } } void Renderer::end() @@ -283,24 +203,11 @@ void Renderer::end() throw invalid_operation("Renderer::end"); *state = State(); - if(default_camera) - set_camera(*default_camera); - else - standard_shdata.uniform("projection_matrix", Matrix()); shdata_stack.clear(); + add_shader_data(standard_shdata); excluded.clear(); - for(vector::iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - if(i->unit>=0) - { - Texture::unbind_from(i->unit); - Sampler::unbind_from(i->unit); - } - Clipping::unbind(); - Program::unbind(); - VertexSetup::unbind(); - Buffer::unbind_from(ELEMENT_ARRAY_BUFFER); - WindingTest::unbind(); + PipelineState::clear(); } void Renderer::exclude(const Renderable &renderable) @@ -338,79 +245,63 @@ void Renderer::apply_state() if(!state->shprog) throw invalid_operation("Renderer::apply_state"); - /* We (mostly) let the objects themselves figure out if the binding has - changed */ - - if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) - { - int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); - if(unit>=0) - { - if(i->texture) - i->texture->bind_to(unit); - if(i->sampler) - i->sampler->bind_to(unit); - i->unit = unit; - } - } - - if(state->clipping) - state->clipping->bind(); - else - Clipping::unbind(); - - bool shprog_changed = (state->shprog!=Program::current()); - state->shprog->bind(); - if(changed&MATRIX) { - standard_shdata.uniform("eye_obj_matrix", state->modelview_matrix); - LinAl::SquareMatrix nm = state->modelview_matrix.block<3, 3>(0, 0); + standard_shdata.uniform("world_obj_matrix", state->model_matrix); + LinAl::SquareMatrix nm = state->model_matrix.block<3, 3>(0, 0); nm = transpose(invert(nm)); - standard_shdata.uniform("eye_obj_normal_matrix", nm); - changed = (changed&~MATRIX)|STANDARD_SHDATA; + standard_shdata.uniform("world_obj_normal_matrix", nm); + changed &= ~MATRIX; } - if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) + bool shprog_changed = (state->shprog!=pipeline_state.get_shader_program()); + pipeline_state.set_shader_program(state->shprog); + + if(state->vertex_setup) { - state->material->get_shader_data().apply(); - changed &= ~MATERIAL_SHDATA; + if(const VertexArray *array = state->vertex_setup->get_vertex_array()) + array->refresh(); + if(const VertexArray *array = state->vertex_setup->get_instance_array()) + array->refresh(); } + pipeline_state.set_vertex_setup(state->vertex_setup); + + pipeline_state.set_front_face(state->front_face); + pipeline_state.set_face_cull(state->face_cull); + pipeline_state.set_enabled_clip_planes(state->clipping ? (1<clipping->get_n_planes())-1 : 0); + + if(state->texture_count::const_iterator i=texture_stack.begin(); i!=texture_stack.end(); ++i) { - standard_shdata.apply(); - changed &= ~STANDARD_SHDATA; + int unit = (i->tag.id ? state->shprog->get_uniform_binding(i->tag) : i->unit); + if(unit>=0) + pipeline_state.set_texture(unit, i->texture, i->sampler); } + bool shdata_changed = changed&SHADER_DATA; + for(vector::const_iterator i=shdata_stack.begin(); (!shdata_changed && i!=shdata_stack.end()); ++i) + shdata_changed = (i->shdata->get_generation()!=i->generation); bool extra_shdata = (shdata_stack.size()>state->shdata_count); - if((changed&SHADER_DATA) || shprog_changed || extra_shdata) + if(shdata_changed || shprog_changed || extra_shdata) { if(extra_shdata) shdata_stack.erase(shdata_stack.begin()+state->shdata_count, shdata_stack.end()); - for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) - (*i)->apply(); + for(vector::const_iterator i=shdata_stack.begin(); i!=shdata_stack.end(); ++i) + { + i->shdata->apply(*state->shprog, pipeline_state); + i->generation = i->shdata->get_generation(); + } changed &= ~SHADER_DATA; } - if(state->vertex_setup) - state->vertex_setup->bind(); - else - VertexSetup::unbind(); + pipeline_state.set_depth_test(state->depth_test); + pipeline_state.set_stencil_test(state->stencil_test); + pipeline_state.set_blend(state->blend); - if(state->winding_test) - { - if(state->reverse_winding) - state->winding_test->get_reverse().bind(); - else - state->winding_test->bind(); - } - else - WindingTest::unbind(); + pipeline_state.apply(); } @@ -422,18 +313,25 @@ Renderer::BoundTexture::BoundTexture(): { } +Renderer::BoundProgramData::BoundProgramData(const ProgramData *d): + shdata(d), + generation(0) +{ } + + Renderer::State::State(): camera(0), texture_count(0), - lowest_effect_texunit(TexUnit::get_n_units()), - material(0), - lighting(0), + lowest_effect_texunit(Limits::get_global().max_texture_bindings), clipping(0), shprog(0), shdata_count(0), vertex_setup(0), - winding_test(0), - reverse_winding(false), + front_face(NON_MANIFOLD), + face_cull(NO_CULL), + depth_test(0), + stencil_test(0), + blend(0), object_lod_bias(0) { }