X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderer.cpp;h=2da4bd78f4969a016ee71099ac2655567ca051f0;hp=5d0bf6b8dab2bf78b995ff18584bc0351902fc01;hb=a275d25eccad43716c5dcf91f8bc4af2a53c0445;hpb=a77629d781eeb789870470c5ebdbd4b691e1b138 diff --git a/source/render/renderer.cpp b/source/render/renderer.cpp index 5d0bf6b8..2da4bd78 100644 --- a/source/render/renderer.cpp +++ b/source/render/renderer.cpp @@ -43,9 +43,6 @@ void Renderer::init() state_stack.push_back(State()); shdata_stack.reserve(32); state = &state_stack.back(); - - standard_shdata.uniform("clip_eye_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); } Renderer::~Renderer() @@ -56,9 +53,7 @@ Renderer::~Renderer() void Renderer::set_camera(const Camera &c) { state->camera = &c; - standard_shdata.uniform("clip_eye_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - changed |= STANDARD_SHDATA; + changed |= CAMERA_SHDATA; set_matrix(Matrix()); } @@ -159,21 +154,13 @@ void Renderer::set_material(const Material *m) void Renderer::set_lighting(const Lighting *l) { state->lighting = l; - if(l) - { - l->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } + changed |= LIGHTING_SHDATA; } void Renderer::set_clipping(const Clipping *c) { state->clipping = c; - if(c) - { - c->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } + changed |= CLIPPING_SHDATA; } void Renderer::set_shader_program(const Program *p, const ProgramData *d) @@ -246,35 +233,11 @@ void Renderer::pop_state() changed |= MATRIX; bool camera_changed = (state->camera!=old_camera); if(camera_changed) - { - if(state->camera) - { - standard_shdata.uniform("clip_eye_matrix", state->camera->get_projection_matrix()); - standard_shdata.uniform("eye_world_matrix", state->camera->get_view_matrix()); - } - else - { - standard_shdata.uniform("clip_eye_matrix", Matrix()); - standard_shdata.uniform("eye_world_matrix", Matrix()); - } - changed |= STANDARD_SHDATA; - } + changed |= CAMERA_SHDATA; if(state->lighting!=old_lighting) - { - if(state->lighting) - { - state->lighting->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } - } + changed |= LIGHTING_SHDATA; if(state->clipping!=old_clipping) - { - if(state->clipping) - { - state->clipping->update_shader_data(standard_shdata, Matrix()); - changed |= STANDARD_SHDATA; - } - } + changed |= CLIPPING_SHDATA; } void Renderer::end() @@ -285,8 +248,6 @@ void Renderer::end() *state = State(); if(default_camera) set_camera(*default_camera); - else - standard_shdata.uniform("clip_eye_matrix", Matrix()); shdata_stack.clear(); excluded.clear(); @@ -374,12 +335,30 @@ void Renderer::apply_state() changed = (changed&~MATRIX)|STANDARD_SHDATA; } + if(state->camera && ((changed&CAMERA_SHDATA) || shprog_changed)) + { + state->camera->get_shader_data().apply(); + changed &= ~CAMERA_SHDATA; + } + if(state->material && ((changed&MATERIAL_SHDATA) || shprog_changed)) { state->material->get_shader_data().apply(); changed &= ~MATERIAL_SHDATA; } + if(state->lighting && ((changed&LIGHTING_SHDATA) || shprog_changed)) + { + state->lighting->get_shader_data().apply(); + changed &= ~LIGHTING_SHDATA; + } + + if(state->clipping && ((changed&CLIPPING_SHDATA) || shprog_changed)) + { + state->clipping->get_shader_data().apply(); + changed &= ~CLIPPING_SHDATA; + } + if((changed&STANDARD_SHDATA) || shprog_changed) { standard_shdata.apply();