X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Frenderable.h;h=a8da643029ae03ed5739522431ffd46f5740a1c7;hp=4175dd81294821f7d8d7c82d76c286ca99ad8cc0;hb=38712d8ecc57d043a2419ffbaeeb57f7a6586f14;hpb=5b652353d545a3190ea2d86ba82a87b2e3382a0d diff --git a/source/render/renderable.h b/source/render/renderable.h index 4175dd81..a8da6430 100644 --- a/source/render/renderable.h +++ b/source/render/renderable.h @@ -1,8 +1,6 @@ #ifndef MSP_GL_RENDERABLE_H_ #define MSP_GL_RENDERABLE_H_ -#include -#include #include #include "tag.h" @@ -16,7 +14,7 @@ class Renderer; Base class for renderable objects. Rendering is performed with the help of a Renderer object. -The render method takes a Tag to identify a render pass. It can be used with +The render method takes a Tag to identify a render method. It can be used with a Technique to select alternative rendering methods, such as simplified shaders for a depth-only shadow pass. @@ -29,9 +27,9 @@ will occur before a setup_frame call or after a finish_frame call. class Renderable { protected: - Renderable() { } + Renderable() = default; public: - virtual ~Renderable() { } + virtual ~Renderable() = default; /** Returns the model matrix of the Renderable. Null is returned if no such matrix exists. The matrix should be in world space for some effects to work