X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Forderedscene.cpp;h=48ad7d644c43c4b39047528cb5d772584c667e10;hp=bf1a62481310d4b5fe9e556ee24cdb27b9d8b25a;hb=HEAD;hpb=5b311d10d50aa1fe0eb4ed4b8e41f0c58e9e7cbf diff --git a/source/render/orderedscene.cpp b/source/render/orderedscene.cpp index bf1a6248..a62087e3 100644 --- a/source/render/orderedscene.cpp +++ b/source/render/orderedscene.cpp @@ -1,4 +1,5 @@ #include +#include "camera.h" #include "orderedscene.h" #include "renderer.h" @@ -7,57 +8,57 @@ namespace GL { void OrderedScene::add(Renderable &r) { - renderables.push_back(&r); + content.push_back(&r); } void OrderedScene::remove(Renderable &r) { - auto end = std::remove(renderables.begin(), renderables.end(), &r); - renderables.erase(end, renderables.end()); + auto end = std::remove(content.begin(), content.end(), &r); + content.erase(end, content.end()); } void OrderedScene::prepend(Renderable &r) { - renderables.insert(renderables.begin(), &r); + content.insert(content.begin(), &r); } void OrderedScene::insert(unsigned index, Renderable &r) { - auto i = renderables.begin(); - for(; (i!=renderables.end() && index); ++i, --index) ; - renderables.insert(i, &r); + auto i = content.begin(); + for(; (i!=content.end() && index); ++i, --index) ; + content.insert(i, &r); } void OrderedScene::insert_after(Renderable &after, Renderable &r) { - auto i = find(renderables, &after); - renderables.insert(i, &r); + auto i = find(content, &after); + content.insert(i, &r); } void OrderedScene::setup_frame(Renderer &renderer) { - for(Renderable *r: renderables) + for(Renderable *r: content) r->setup_frame(renderer); } void OrderedScene::finish_frame() { - for(Renderable *r: renderables) + for(Renderable *r: content) r->finish_frame(); } void OrderedScene::render(Renderer &renderer, Tag tag) const { - if(setup_frustum(renderer)) + if(const Camera *camera = renderer.get_camera()) { - for(Renderable *r: renderables) - if(!frustum_cull(*r)) - renderer.render(*r, tag); + for(Renderable *r: content) + if(camera->is_in_frustum(*r)) + r->render(renderer, tag); } else { - for(Renderable *r: renderables) - renderer.render(*r, tag); + for(Renderable *r: content) + r->render(renderer, tag); } }