X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fobject.h;h=80a73cba61e2caf6ac53281af7bb7ded14c303e8;hp=b7b549536f4b92bd97c0ee9506e8ab3c48d42111;hb=ae45c0397e2cb8f0a01f2f31d01c95ff3870271e;hpb=715672cf2c64dab0744db676fdee255ee3a4cef7 diff --git a/source/render/object.h b/source/render/object.h index b7b54953..80a73cba 100644 --- a/source/render/object.h +++ b/source/render/object.h @@ -3,17 +3,15 @@ #include #include "renderable.h" -#include "renderpass.h" +#include "rendermethod.h" #include "resourceobserver.h" namespace Msp { namespace GL { -class Material; class Mesh; class ObjectInstance; class Technique; -class Texture; /** Combines a Mesh with a Technique to give it an appearance. The Technique will @@ -39,7 +37,7 @@ private: LevelOfDetail &lod; public: - LodLoader(Object &, unsigned, Collection *); + LodLoader(Object &, unsigned, Collection &); private: void mesh(const std::string &); @@ -52,10 +50,8 @@ public: class Loader: public LodLoader { public: - Loader(Object &); Loader(Object &, Collection &); private: - void init(); virtual void finish(); void bounding_sphere_hint(float, float, float, float); @@ -73,7 +69,7 @@ private: Geometry::BoundingSphere bounding_sphere; bool lod0_watched; - static Matrix identity_matrix; + static const Matrix identity_matrix; public: Object(); @@ -120,7 +116,7 @@ protected: virtual void finish_render(Renderer &, Tag) const { } private: - const RenderPass *get_pass(Tag, unsigned) const; + const RenderMethod *get_method(Tag, unsigned) const; virtual void resource_loaded(Resource &); virtual void resource_removed(Resource &);