X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fcamera.h;h=cb9b4ce19423e36cdf126303a6e0b197eeb2ff69;hp=c713f7e49608c500f572be8e28b853cfdabca050;hb=acd7bb6e23e2aff9934ecf32852c62ba72c13574;hpb=6211e1556df8345ad1c4e7edbd635bccdd7f54f0 diff --git a/source/render/camera.h b/source/render/camera.h index c713f7e4..cb9b4ce1 100644 --- a/source/render/camera.h +++ b/source/render/camera.h @@ -2,7 +2,6 @@ #define MSP_GL_CAMERA_H_ #include -#include "camera_backend.h" #include "placeable.h" #include "programdata.h" @@ -23,7 +22,7 @@ YZ plane of eye space is aligned to the plane formed by the look and up directions. Setting the up direction to the opposite of gravity direction is an easy way to keep the camera upright. */ -class Camera: public CameraBackend, public Placeable +class Camera: public Placeable { public: class Loader: public DataFile::ObjectLoader