X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Frender%2Fcamera.h;h=c713f7e49608c500f572be8e28b853cfdabca050;hp=cb9b4ce19423e36cdf126303a6e0b197eeb2ff69;hb=99ca354f18119f82f1adeca100cd665a8f640317;hpb=4cd245dafe6a7ee5c93edca5aee2d146f1155309 diff --git a/source/render/camera.h b/source/render/camera.h index cb9b4ce1..c713f7e4 100644 --- a/source/render/camera.h +++ b/source/render/camera.h @@ -2,6 +2,7 @@ #define MSP_GL_CAMERA_H_ #include +#include "camera_backend.h" #include "placeable.h" #include "programdata.h" @@ -22,7 +23,7 @@ YZ plane of eye space is aligned to the plane formed by the look and up directions. Setting the up direction to the opposite of gravity direction is an easy way to keep the camera upright. */ -class Camera: public Placeable +class Camera: public CameraBackend, public Placeable { public: class Loader: public DataFile::ObjectLoader