X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=d74017b50ba237965f4aea15e9a8f295ca7e29f7;hb=HEAD;hpb=0070eec93efbf27bcc70720141d8730b059eb964 diff --git a/source/programdata.h b/source/programdata.h deleted file mode 100644 index d74017b5..00000000 --- a/source/programdata.h +++ /dev/null @@ -1,88 +0,0 @@ -#ifndef MSP_GL_PROGRAMDATA_H_ -#define MSP_GL_PROGRAMDATA_H_ - -#include -#include - -namespace Msp { -namespace GL { - -class Color; -class Matrix; -class Program; -class Uniform; -class UniformBlock; -class Vector3; -class Vector4; - -/** -Stores uniform variables for a shader program. -*/ -class ProgramData -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(ProgramData &); - private: - void uniform1i(const std::string &, int); - void uniform1f(const std::string &, float); - void uniform2f(const std::string &, float, float); - void uniform3f(const std::string &, float, float, float); - void uniform4f(const std::string &, float, float, float, float); - }; - -private: - struct Block - { - bool dirty; - UniformBlock *block; - - Block(); - }; - - typedef std::map UniformMap; - typedef std::map BlockMap; - - UniformMap uniforms; - mutable BlockMap blocks; - mutable bool modified; - - ProgramData &operator=(const ProgramData &); -public: - ProgramData(); - ProgramData(const ProgramData &); - ~ProgramData(); - -private: - void uniform(const std::string &, Uniform *); -public: - void uniform(const std::string &, int); - void uniform(const std::string &, float); - void uniform(const std::string &, float, float); - void uniform2(const std::string &, const float *); - void uniform(const std::string &, float, float, float); - void uniform(const std::string &, const Vector3 &); - void uniform3(const std::string &, const float *); - void uniform(const std::string &, float, float, float, float); - void uniform(const std::string &, const Vector4 &); - void uniform(const std::string &, const Color &); - void uniform4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); - void uniform1_array(const std::string &, unsigned, const float *); - void uniform2_array(const std::string &, unsigned, const float *); - void uniform3_array(const std::string &, unsigned, const float *); - void uniform4_array(const std::string &, unsigned, const float *); - void uniform_matrix4_array(const std::string &, unsigned, const float *); - - const UniformBlock &get_block(const Program &) const; - - void apply() const; -}; - -} // namespace GL -} // namespace Msp - -#endif