X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=7d106305548b72e056d9a577101d959268f4b23e;hb=HEAD;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8 diff --git a/source/programdata.h b/source/programdata.h deleted file mode 100644 index 7d106305..00000000 --- a/source/programdata.h +++ /dev/null @@ -1,82 +0,0 @@ -#ifndef MSP_GL_PROGRAMDATA_H_ -#define MSP_GL_PROGRAMDATA_H_ - -#include -#include - -namespace Msp { -namespace GL { - -class Color; -class Matrix; -class Program; -class Uniform; -class Vector3; -class Vector4; - -/** -Stores uniform variables for a shader program. -*/ -class ProgramData -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(ProgramData &); - private: - void uniform1i(const std::string &, int); - void uniform1f(const std::string &, float); - void uniform2f(const std::string &, float, float); - void uniform3f(const std::string &, float, float, float); - void uniform4f(const std::string &, float, float, float, float); - }; - -private: - const Program &program; - std::map data; - - ProgramData &operator=(const ProgramData &); -public: - explicit ProgramData(const Program &); - ProgramData(const ProgramData &); - ~ProgramData(); - -private: - void uniform(int, Uniform *); -public: - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform(int, const Vector3 &); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform(int, const Vector4 &); - void uniform(int, const Color &); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void uniform_matrix4(int, const Matrix &); - - void uniform(const std::string &, int); - void uniform(const std::string &, float); - void uniform(const std::string &, float, float); - void uniform2(const std::string &, const float *); - void uniform(const std::string &, float, float, float); - void uniform(const std::string &, const Vector3 &); - void uniform3(const std::string &, const float *); - void uniform(const std::string &, float, float, float, float); - void uniform(const std::string &, const Vector4 &); - void uniform(const std::string &, const Color &); - void uniform4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const float *); - void uniform_matrix4(const std::string &, const Matrix &); - - void apply() const; -}; - -} // namespace GL -} // namespace Msp - -#endif