X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=6f9242e688928bd9e001f46419a1d04562845471;hb=HEAD;hpb=259254bc46e3aec6f719e1aea5e4936569c15b6e diff --git a/source/programdata.h b/source/programdata.h deleted file mode 100644 index 6f9242e6..00000000 --- a/source/programdata.h +++ /dev/null @@ -1,117 +0,0 @@ -#ifndef MSP_GL_PROGRAMDATA_H_ -#define MSP_GL_PROGRAMDATA_H_ - -#include -#include -#include "program.h" -#include "vector.h" - -namespace Msp { -namespace GL { - -class Buffer; -class Matrix; -class Uniform; -class UniformBlock; -struct Color; - -/** -Stores uniform variables for shader programs. The uniforms are stored in a -program-independent way, and UniformBlocks are created to match the uniform -layouts of different programs. If multiple programs have the same layout, the -same block is used for them. - -The class is optimized for an access pattern where the set of uniforms and -programs stays constants, with only the values changing. -*/ -class ProgramData -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(ProgramData &); - private: - void uniform1i(const std::string &, int); - void uniform1f(const std::string &, float); - void uniform2f(const std::string &, float, float); - void uniform3f(const std::string &, float, float, float); - void uniform4f(const std::string &, float, float, float, float); - }; - -private: - enum Changes - { - NO_CHANGES, - VALUES_CHANGED, - KEYS_CHANGED - }; - - struct Block - { - Changes changes; - UniformBlock *block; - std::map uniforms; - - Block(); - }; - - typedef std::map UniformMap; - typedef std::map BlockMap; - - // XXX All these mutables are a bit silly, but I'm out of better ideas - UniformMap uniforms; - mutable BlockMap blocks; - mutable UniformBlock *last_block; - mutable Buffer *buffer; - mutable Changes changes; - -public: - ProgramData(); - ProgramData(const ProgramData &); - ProgramData &operator=(const ProgramData &); - ~ProgramData(); - -private: - void uniform(const std::string &, Uniform *); -public: - void uniform(const std::string &, int); - void uniform(const std::string &, float); - void uniform(const std::string &, float, float); - void uniform2(const std::string &, const float *); - void uniform(const std::string &, float, float, float); - void uniform(const std::string &, const Vector3 &); - void uniform3(const std::string &, const float *); - void uniform(const std::string &, float, float, float, float); - void uniform(const std::string &, const Vector4 &); - void uniform(const std::string &, const Color &); - void uniform4(const std::string &, const float *); - void uniform_matrix2(const std::string &, const float *); - void uniform_matrix3(const std::string &, const float *); - void uniform(const std::string &, const Matrix &); - void uniform_matrix4(const std::string &, const float *); - void uniform1_array(const std::string &, unsigned, const float *); - void uniform2_array(const std::string &, unsigned, const float *); - void uniform3_array(const std::string &, unsigned, const float *); - void uniform4_array(const std::string &, unsigned, const float *); - void uniform_matrix4_array(const std::string &, unsigned, const float *); - -private: - void find_uniforms_for_block(Block &, const Program::UniformBlockInfo &) const; - UniformBlock *create_block(const Program::UniformBlockInfo &) const; - const UniformBlock *get_block(const Program &, const Program::UniformBlockInfo *) const; - -public: - /** Returns a UniformBlock matching the program's layout. If name is empty, - uniforms for the default uniform block (outside any uniform block - declarations) are returned. */ - const UniformBlock *get_block(const Program &prog, const std::string &name) const; - - /// Creates blocks for the currently bound program and applies them. - void apply() const; -}; - -} // namespace GL -} // namespace Msp - -#endif