X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=51ecc579a2582fcfedbcc72e86cb04961e909194;hb=HEAD;hpb=97015ec7bddd26aa746f5227e4109b7d32438cca diff --git a/source/programdata.h b/source/programdata.h deleted file mode 100644 index 51ecc579..00000000 --- a/source/programdata.h +++ /dev/null @@ -1,66 +0,0 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - -#ifndef MSP_GL_PROGRAMDATA_H_ -#define MSP_GL_PROGRAMDATA_H_ - -#include -#include - -namespace Msp { -namespace GL { - -class Program; -class Uniform; - -/** -Stores uniform variables for a shader program. -*/ -class ProgramData -{ -public: - class Loader: public DataFile::ObjectLoader - { - private: - Program &prog; - - public: - Loader(ProgramData &, Program &); - private: - void uniform1i(const std::string &, int); - void uniform1f(const std::string &, float); - void uniform2f(const std::string &, float, float); - void uniform3f(const std::string &, float, float, float); - void uniform4f(const std::string &, float, float, float, float); - }; - -private: - std::map data; - - ProgramData &operator=(const ProgramData &); -public: - ProgramData(); - ProgramData(const ProgramData &); - ~ProgramData(); - - void uniform(int, Uniform *); - void uniform(int, int); - void uniform(int, float); - void uniform(int, float, float); - void uniform2(int, const float *); - void uniform(int, float, float, float); - void uniform3(int, const float *); - void uniform(int, float, float, float, float); - void uniform4(int, const float *); - void uniform_matrix4(int, const float *); - void apply() const; -}; - -} // namespace GL -} // namespace Msp - -#endif