X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=196abcb1ebe30cf151b855aa27257658fd3c02e1;hb=HEAD;hpb=d147aa8f56e6a60d80f628ffeedf16bc99b588d3 diff --git a/source/programdata.h b/source/programdata.h deleted file mode 100644 index 196abcb1..00000000 --- a/source/programdata.h +++ /dev/null @@ -1,139 +0,0 @@ -#ifndef MSP_GL_PROGRAMDATA_H_ -#define MSP_GL_PROGRAMDATA_H_ - -#include -#include -#include "matrix.h" -#include "program.h" -#include "vector.h" - -namespace Msp { -namespace GL { - -class Buffer; -class Uniform; -class UniformBlock; -struct Color; - -/** -Stores uniform variables for shader programs. The uniforms are stored in a -program-independent way, and UniformBlocks are created to match the uniform -layouts of different programs. If multiple programs have the same layout, the -same block is used for them. - -The class is optimized for an access pattern where the set of uniforms and -programs stays constants, with only the values changing. -*/ -class ProgramData -{ -public: - class Loader: public DataFile::ObjectLoader - { - public: - Loader(ProgramData &); - private: - void uniform1i(const std::string &, int); - void uniform1f(const std::string &, float); - void uniform2f(const std::string &, float, float); - void uniform3f(const std::string &, float, float, float); - void uniform4f(const std::string &, float, float, float, float); - }; - -private: - typedef unsigned Mask; - - enum - { - MASK_BITS = sizeof(Mask)*8, - ALL_ONES = static_cast(-1) - }; - - struct SharedBlock - { - Mask used; - Mask dirty; - UniformBlock *block; - - SharedBlock(); - SharedBlock(unsigned, UniformBlock *); - }; - - struct ProgramBlock - { - int bind_point; - UniformBlock *block; - SharedBlock *shared; - - ProgramBlock(); - ProgramBlock(int, SharedBlock *); - }; - - struct ProgramUniforms - { - std::vector blocks; - Mask used; - Mask dirty; - - ProgramUniforms(); - }; - - typedef std::map SlotMap; - typedef std::map BlockMap; - typedef std::map ProgramMap; - - // XXX All these mutables are a bit silly, but I'm out of better ideas - SlotMap uniform_slots; - std::vector uniforms; - mutable BlockMap blocks; - mutable ProgramMap programs; - mutable UniformBlock *last_block; - mutable Buffer *buffer; - mutable unsigned dirty; - -public: - ProgramData(); - ProgramData(const ProgramData &); - ProgramData &operator=(const ProgramData &); - ~ProgramData(); - -private: - void uniform(const std::string &, Uniform *); -public: - void uniform(const std::string &, int); - void uniform(const std::string &, float); - void uniform(const std::string &, float, float); - void uniform2(const std::string &, const float *); - void uniform(const std::string &, float, float, float); - void uniform(const std::string &, const Vector3 &); - void uniform3(const std::string &, const float *); - void uniform(const std::string &, float, float, float, float); - void uniform(const std::string &, const Vector4 &); - void uniform(const std::string &, const Color &); - void uniform4(const std::string &, const float *); - void uniform(const std::string &, const LinAl::Matrix &); - void uniform_matrix2(const std::string &, const float *); - void uniform(const std::string &, const LinAl::Matrix &); - void uniform_matrix3(const std::string &, const float *); - void uniform(const std::string &, const Matrix &); - void uniform_matrix4(const std::string &, const float *); - void uniform1_array(const std::string &, unsigned, const float *); - void uniform2_array(const std::string &, unsigned, const float *); - void uniform3_array(const std::string &, unsigned, const float *); - void uniform4_array(const std::string &, unsigned, const float *); - void uniform_matrix4_array(const std::string &, unsigned, const float *); - -private: - unsigned compute_slot_mask(const Program::UniformBlockInfo &) const; - void update_block(UniformBlock &, const Program::UniformBlockInfo &) const; - SharedBlock *get_shared_block(const Program::UniformBlockInfo &) const; - -public: - /** Applies uniform blocks for the currently bound program, creating them - if needed. */ - void apply() const; -}; - -} // namespace GL -} // namespace Msp - -#endif