X-Git-Url: http://git.tdb.fi/?p=libs%2Fgl.git;a=blobdiff_plain;f=source%2Fprogramdata.h;h=f11a254cb8014e5ec9a341f5c695c5685b7c802c;hp=07e1bb64f72f967e0cc94ede7e2b13323a1e026f;hb=56beca9d8b4f7b4edac81411d31e24df88e84ac3;hpb=9afdf8a0813de5c4d5277b0ccbfe86051af5624e diff --git a/source/programdata.h b/source/programdata.h index 07e1bb64..f11a254c 100644 --- a/source/programdata.h +++ b/source/programdata.h @@ -35,14 +35,20 @@ public: private: void uniform1i(const std::string &, int); void uniform1f(const std::string &, float); + void uniform2i(const std::string &, int, int); void uniform2f(const std::string &, float, float); + void uniform3i(const std::string &, int, int, int); void uniform3f(const std::string &, float, float, float); + void uniform4i(const std::string &, int, int, int, int); void uniform4f(const std::string &, float, float, float, float); void uniform_array_(const std::string &, DataType, unsigned); void uniform1i_array(const std::string &); void uniform1f_array(const std::string &); + void uniform2i_array(const std::string &); void uniform2f_array(const std::string &); + void uniform3i_array(const std::string &); void uniform3f_array(const std::string &); + void uniform4i_array(const std::string &); void uniform4f_array(const std::string &); void uniform_array(const std::string &); }; @@ -67,8 +73,11 @@ private: void uniform(DataType, unsigned, const void *); void uniform1i(int); void uniform1f(float); + void uniform2i(int, int); void uniform2f(float, float); + void uniform3i(int, int, int); void uniform3f(float, float, float); + void uniform4i(int, int, int, int); void uniform4f(float, float, float, float); }; @@ -114,6 +123,7 @@ private: typedef std::map ProgramMap; // XXX All these mutables are a bit silly, but I'm out of better ideas + const Program *tied_program; SlotMap uniform_slots; std::vector uniforms; mutable BlockMap blocks; @@ -123,7 +133,7 @@ private: mutable unsigned dirty; public: - ProgramData(); + ProgramData(const Program * = 0); ProgramData(const ProgramData &); ProgramData &operator=(const ProgramData &); ~ProgramData(); @@ -131,16 +141,23 @@ public: private: void uniform(const std::string &, Uniform *); public: + void uniform(const std::string &, const Uniform &); void uniform(const std::string &, int); void uniform(const std::string &, float); + void uniform(const std::string &, int, int); void uniform(const std::string &, float, float); + void uniform2(const std::string &, const int *); void uniform2(const std::string &, const float *); + void uniform(const std::string &, int, int, int); void uniform(const std::string &, float, float, float); void uniform(const std::string &, const Vector3 &); + void uniform3(const std::string &, const int *); void uniform3(const std::string &, const float *); + void uniform(const std::string &, int, int, int, int); void uniform(const std::string &, float, float, float, float); void uniform(const std::string &, const Vector4 &); void uniform(const std::string &, const Color &); + void uniform4(const std::string &, const int *); void uniform4(const std::string &, const float *); void uniform(const std::string &, const LinAl::Matrix &); void uniform_matrix2(const std::string &, const float *); @@ -150,10 +167,19 @@ public: void uniform_matrix4(const std::string &, const float *); void uniform1_array(const std::string &, unsigned, const int *); void uniform1_array(const std::string &, unsigned, const float *); + void uniform2_array(const std::string &, unsigned, const int *); void uniform2_array(const std::string &, unsigned, const float *); + void uniform3_array(const std::string &, unsigned, const int *); void uniform3_array(const std::string &, unsigned, const float *); + void uniform4_array(const std::string &, unsigned, const int *); void uniform4_array(const std::string &, unsigned, const float *); + void uniform_matrix2_array(const std::string &, unsigned, const float *); + void uniform_matrix3_array(const std::string &, unsigned, const float *); void uniform_matrix4_array(const std::string &, unsigned, const float *); + void remove_uniform(const std::string &); + + std::vector get_uniform_names() const; + const Uniform &get_uniform(const std::string &) const; private: unsigned compute_slot_mask(const Program::UniformBlockInfo &) const;